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evk/shaders/tri.vert
2025-07-02 12:37:06 +03:00

16 lines
301 B
GLSL

#version 450
#pragma shader_stage(vertex)
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
// in layout(location=0) vec2 position;
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
// gl_Position = vec4(position, 0.0, 1.0);
}