#version 450 #pragma shader_stage(vertex) vec2 positions[3] = vec2[]( vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5) ); // in layout(location=0) vec2 position; void main() { gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); // gl_Position = vec4(position, 0.0, 1.0); }