Files
evol-mod-assetmanager/meson.build

54 lines
1.2 KiB
Meson

project('evol-mod-assetmanager', ['c', 'cpp'],
version : '0.1',
default_options : ['warning_level=1', 'c_std=gnu23', 'default_library=shared'])
src = subproject('evol').get_variable('evolmod_subdir') + '/meson.build'
dst = meson.current_source_dir() + '/import/'
run_command( 'python3', meson.source_root() + '/subprojects/evol/buildscripts/copy.py', src, dst)
subdir('import')
cc = meson.get_compiler('c')
cc_id = cc.get_id()
subproject('evmod_ecs')
mod_src = [
'src/mod.c',
# Loaders
'src/loaders/TextLoader/TextLoader.c',
'src/loaders/JSONLoader/JSONLoader.c',
'src/loaders/MeshLoader/MeshLoader.c',
'src/loaders/ImageLoader/ImageLoader.c',
'src/loaders/ShaderLoader/ShaderLoader.c',
]
mod_incdir = [
'..',
]
mod_deps = [
evmod_deps,
dependency('threads'),
dependency('assetsys'),
dependency('cute_filewatch'),
dependency('evmod_ecs'),
dependency('shaderc'),
]
module = shared_module(
'assetmanager', mod_src,
include_directories: mod_incdir,
dependencies: mod_deps,
name_prefix: evmod_name_prefix,
name_suffix: evmod_name_suffix,
)
mod_dep = declare_dependency(
include_directories: mod_incdir,
)
meson.override_dependency('evmod_assets', mod_dep)