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evk/shaders/tri.frag
2025-07-02 12:37:06 +03:00

10 lines
144 B
GLSL

#version 450
#pragma shader_stage(fragment)
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.f, 1.f, 0.f, 1.f);
}