Files
ImprovGFX/OpenWindow/main.cpp
T

81 lines
1.5 KiB
C++

//#include <iostream>
#include "util_window.h"
#include "renderer.h"
#include "ctime"
const int screen_width = 1000;
const int screen_height = 1000;
int prev_mouse_x = 0;
int prev_mouse_y = 0;
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
HWND hwnd;
MSG Msg;
hwnd = create_window(hInstance);
ShowWindow(hwnd, nCmdShow);
char debug_str[100];
clock_t first_time = clock();
render();
clock_t end_time = clock();
Update();
sprintf_s(debug_str, "%f\n", (double)(end_time - first_time) / CLOCKS_PER_SEC);
OutputDebugString(debug_str);
while (GetMessage(&Msg, NULL, 0, 0))
{
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
return Msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_MOUSEMOVE:
int xPos, yPos;
xPos = LOWORD(lParam);
yPos = HIWORD(lParam);
if (xPos == prev_mouse_x)
break;
else if (xPos > prev_mouse_x)
move_camera_right();
else
move_camera_left();
prev_mouse_x = xPos;
if (yPos == prev_mouse_y)
break;
else if (yPos > prev_mouse_y)
move_camera_up();
else
move_camera_down();
prev_mouse_y = yPos;
render();
Update();
break;
case WM_RBUTTONDOWN:
break;
case WM_LBUTTONDOWN:
Update();
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
}