Changing controls and probably some matrices
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+11
-1
@@ -1,4 +1,5 @@
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#include "camera.h"
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#include "util_window.h"
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Camera::Camera()
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{
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@@ -107,6 +108,9 @@ Matrix Camera::GetModelViewMatrix() {
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Minv[2][i] = z[i];
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Tr[i][3] = -center[i];
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}
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// Minv[3][0] = (right * position);
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// Minv[3][1] = (up * position);
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// Minv[3][2] = (z * position);
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return Minv * Tr;
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}
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@@ -115,7 +119,13 @@ Matrix Camera::GetProjectionMatrix() {
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Projection[0][0] = 1 / tan(fov * DEG2RAD);
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Projection[1][1] = 1 / tan(fov * DEG2RAD);
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Projection[2][2] = (far_plane + near_plane) / (far_plane - near_plane);
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Projection[2][3] = (-2 * far_plane * near_plane) / (far_plane - near_plane);
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Projection[2][3] = (2 * far_plane * near_plane) / (far_plane - near_plane);
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//Projection[2][2] = -(far_plane) / (far_plane - near_plane);
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//Projection[2][3] = -1;
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//Projection[3][2] = -(far_plane * near_plane) / (far_plane - near_plane);
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//Projection[2][2] = -2 / (far_plane - near_plane);
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//Projection[2][3] = (far_plane + near_plane) / (far_plane - near_plane);
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Projection[3][2] = -1;
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Projection[3][3] = 1;
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return Projection;
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}
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+4
-4
@@ -46,13 +46,13 @@ void HandleMouseMovement() {
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}
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bool HandleButtonPressed() {
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if (GetAsyncKeyState(VK_UP) & 0x8000)
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if (GetAsyncKeyState(0x57) & 0x8000)
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camera.move_camera_forward();
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if (GetAsyncKeyState(VK_DOWN) & 0x8000)
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if (GetAsyncKeyState(0x53) & 0x8000)
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camera.move_camera_backward();
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if (GetAsyncKeyState(VK_RIGHT) & 0x8000)
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if (GetAsyncKeyState(0x44) & 0x8000)
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camera.move_camera_right();
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if (GetAsyncKeyState(VK_LEFT) & 0x8000)
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if (GetAsyncKeyState(0x41) & 0x8000)
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camera.move_camera_left();
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if (GetAsyncKeyState(VK_SPACE) & 0x8000)
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camera.rise();
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@@ -8,13 +8,13 @@
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#define VERTICAL_CAMERA_SPEED 0.1
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#define VERTICAL_CAMERA_CLAMP_UP 90
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#define VERTICAL_CAMERA_CLAMP_DOWN -90
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#define NEAR_CLIP_PLANE 0
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#define FAR_CLIP_PLANE 10
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#define NEAR_CLIP_PLANE 0.3f
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#define FAR_CLIP_PLANE 10.0f
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#define FOV 30
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#define CAMERA_MOVEMENT_SPEED 0.05f
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#define DEFAULT_CAMERA_POS Vec3f(0, 0, 5)
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#define DEFAULT_CAMERA_ROT Vec3f(0, 0, 0)
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#define LIGHT_INTENSITY 2.f
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#define LIGHT_INTENSITY 1.5
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const TGAColor white = TGAColor(255, 255, 255, 255);
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const TGAColor red = TGAColor(255, 0, 0, 255);
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