Adding some parallelism, Not working yet
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#ifndef _KERNEL_HEADER_
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#define _KERNEL_HEADER_
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#include <Windows.h>
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#include <CL/cl.h>
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#include "geometry.h"
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extern cl_uint numPlatforms;
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extern cl_platform_id firstPlatformId;
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extern cl_device_id device_id;
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extern cl_context context;
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// Matrix Multiplication Variables
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#define ORDER 4
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#define MATRIX_SIZE 16
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extern int Mdim, Pdim, Ndim;
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extern cl_mem mat_a;
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extern cl_mem mat_b;
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extern cl_mem mat_c;
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extern cl_program mat_mul_prog;
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extern cl_kernel mat_mul_kernel;
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extern cl_command_queue commands;
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extern int err;
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#define DIM 2
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extern size_t mat_mul_global[DIM];
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extern size_t mat_mul_local[DIM];
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extern const char* matrix_mul_kernel_source;
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// End of: Matrix Multiplication Variables
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extern const char* vertex_shader_kernel_source;
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void init_kernels();
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void mat4_mul(float* A, float* B, float* C);
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void vertex_shader(Matrix* ViewPort, Matrix* Projection, Matrix* ModelView, Matrix* ModelTransform, float* vertices, int vertex_count, float* new_vertices);
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void destroy_kernels();
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#endif // !_KERNEL_HEADER_
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