Adding some parallelism, Not working yet

This commit is contained in:
2019-12-17 21:24:03 +02:00
parent d156fb4044
commit a47ccbc3cd
19 changed files with 16427 additions and 10 deletions
+152
View File
@@ -0,0 +1,152 @@
#include "kernels.h"
#include <debugapi.h>
cl_uint numPlatforms;
cl_uint numDevices;
cl_platform_id platform_id;
cl_device_id device_id;
cl_context context;
// Matrix Multiplication Variables
#define ORDER 4
#define MATRIX_SIZE 16
int Mdim, Pdim, Ndim;
cl_mem mat_a;
cl_mem mat_b;
cl_mem mat_c;
// vertex shader
cl_mem mat_z;
cl_mem vertices_mem;
cl_mem new_vertices_mem;
//==================
cl_platform_id* platforms = NULL;
cl_device_id* devices = NULL;
cl_program mat_mul_prog;
cl_program vertex_shader_prog;
cl_kernel mat_mul_kernel;
cl_kernel vertex_shader_kernel;
cl_command_queue commands;
size_t mat_mul_global[DIM];
size_t mat_mul_local[DIM];
int err;
void init_kernels() {
err = clGetPlatformIDs(0, NULL, &numPlatforms);
platforms = (cl_platform_id*)malloc(sizeof(cl_platform_id) * numPlatforms);
err = clGetPlatformIDs(numPlatforms, platforms, NULL);
err = clGetDeviceIDs(platforms[0], CL_DEVICE_TYPE_GPU, 0, NULL, &numDevices);
devices = (cl_device_id*)malloc(sizeof(cl_device_id)*numDevices);
err = clGetDeviceIDs(platforms[0], CL_DEVICE_TYPE_GPU, numDevices, devices, NULL);
context = clCreateContext(NULL, numDevices, devices, NULL, NULL, &err);
commands = clCreateCommandQueue(context, devices[0], 0, &err);
mat_a = clCreateBuffer(context, CL_MEM_READ_ONLY , sizeof(float) * MATRIX_SIZE, NULL, &err);
mat_b = clCreateBuffer(context, CL_MEM_READ_ONLY , sizeof(float) * MATRIX_SIZE, NULL, &err);
mat_c = clCreateBuffer(context, CL_MEM_WRITE_ONLY, sizeof(float) * MATRIX_SIZE, NULL, &err);
mat_mul_prog = clCreateProgramWithSource(context, 1, (const char **)&matrix_mul_kernel_source, NULL, &err);
vertex_shader_prog = clCreateProgramWithSource(context, 1, (const char **)&vertex_shader_kernel_source, NULL, &err);
err = clBuildProgram(mat_mul_prog, 1, devices, NULL, NULL, NULL);
err = clBuildProgram(vertex_shader_prog, 1, devices, NULL, NULL, NULL);
if (err != CL_SUCCESS)
{
size_t len;
char buffer[2048];
OutputDebugString("Error: Failed to build program executable!\n");
clGetProgramBuildInfo(mat_mul_prog, device_id, CL_PROGRAM_BUILD_LOG, sizeof(buffer), buffer, &len);
OutputDebugString(buffer);
return;
}
mat_mul_kernel = clCreateKernel(mat_mul_prog, "mmul", &err);
vertex_shader_kernel = clCreateKernel(vertex_shader_prog, "vertex_shader", &err);
err = 0;
err |= clSetKernelArg(mat_mul_kernel, 0, sizeof(cl_mem), &mat_a);
err |= clSetKernelArg(mat_mul_kernel, 1, sizeof(cl_mem), &mat_b);
err |= clSetKernelArg(mat_mul_kernel, 2, sizeof(cl_mem), &mat_c);
}
void mat4_mul(float* A, float* B, float* C)
{
err = clEnqueueWriteBuffer(commands, mat_a, CL_TRUE, 0, sizeof(float) * MATRIX_SIZE, A, 0, NULL, NULL);
err = clEnqueueWriteBuffer(commands, mat_b, CL_TRUE, 0, sizeof(float) * MATRIX_SIZE, B, 0, NULL, NULL);
mat_mul_global[0] = ORDER;
mat_mul_global[1] = ORDER;
err = clEnqueueNDRangeKernel(commands, mat_mul_kernel, 2, NULL, mat_mul_global, NULL, 0, NULL, NULL);
clFlush(commands);
clFinish(commands);
err = clEnqueueReadBuffer(commands, mat_c, CL_TRUE, 0, sizeof(float) * MATRIX_SIZE, C, 0, NULL, NULL);
}
void vertex_shader(Matrix* ViewPort, Matrix* Projection, Matrix* ModelView, Matrix* ModelTransform, float* vertices, int vertex_count, float* new_vertices) {
mat_z = clCreateBuffer(context, CL_MEM_READ_ONLY, sizeof(float) * MATRIX_SIZE, NULL, &err);
vertices_mem = clCreateBuffer(context, CL_MEM_READ_ONLY, sizeof(float) * vertex_count * 3, NULL, &err);
new_vertices_mem = clCreateBuffer(context, CL_MEM_WRITE_ONLY, sizeof(float) * vertex_count * 3, NULL, &err);
err = clSetKernelArg(vertex_shader_kernel, 0, sizeof(cl_mem), &mat_z);
err = clSetKernelArg(vertex_shader_kernel, 1, sizeof(cl_mem), &vertices_mem);
err = clSetKernelArg(vertex_shader_kernel, 2, sizeof(cl_mem), &new_vertices_mem);
Matrix intermediate_z;
{ // Calculate the Z to be multiplied by each vertex
mat4_mul((float*)ViewPort , (float*)Projection , (float*) &intermediate_z);
mat4_mul((float*)&intermediate_z, (float*)ModelView , (float*) &intermediate_z);
mat4_mul((float*)&intermediate_z, (float*)ModelTransform, (float*) &intermediate_z);
}
err = clEnqueueWriteBuffer(commands, mat_z, CL_TRUE, 0, sizeof(float) * MATRIX_SIZE, (float*)&intermediate_z, 0, NULL, NULL);
err = clEnqueueWriteBuffer(commands, vertices_mem, CL_TRUE, 0, sizeof(float) * vertex_count * 3, vertices, 0, NULL, NULL);
size_t vertex_shader_global[] = { vertex_count };
size_t vertex_shader_local[] = { 16 };
err = clEnqueueNDRangeKernel(commands, vertex_shader_kernel, 1, NULL, vertex_shader_global, NULL, 0, NULL, NULL);
err = clEnqueueReadBuffer(commands, new_vertices_mem, CL_TRUE, 0, sizeof(float) * vertex_count * 3, new_vertices, 0, NULL, NULL);
clReleaseMemObject(mat_z);
clReleaseMemObject(vertices_mem);
clReleaseMemObject(new_vertices_mem);
}
void destroy_kernels()
{
clReleaseProgram(mat_mul_prog);
clReleaseProgram(vertex_shader_prog);
clReleaseKernel(mat_mul_kernel);
clReleaseKernel(vertex_shader_kernel);
clReleaseMemObject(mat_a);
clReleaseMemObject(mat_b);
clReleaseMemObject(mat_c);
// clReleaseMemObject(mat_z);
// clReleaseMemObject(vertices_mem);
// clReleaseMemObject(new_vertices_mem);
clReleaseCommandQueue(commands);
clReleaseContext(context);
}