added render clear
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@@ -41,6 +41,7 @@ void
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project_changed_cb()
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project_changed_cb()
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{
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{
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Game->clearScenes();
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Game->clearScenes();
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Renderer->clear();
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/* evol_unloadmodule(State.renderer_mod); */
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/* evol_unloadmodule(State.renderer_mod); */
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/* State.renderer_mod = evol_loadmodule("renderer"); */
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/* State.renderer_mod = evol_loadmodule("renderer"); */
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/* Renderer->setWindow((GenericHandle)State.window); */
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/* Renderer->setWindow((GenericHandle)State.window); */
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@@ -125,8 +126,8 @@ load_project()
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imports(State.renderer_mod, (Renderer))
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imports(State.renderer_mod, (Renderer))
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IMPORT_EVENTS_evmod_glfw(State.window_mod);
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IMPORT_EVENTS_evmod_glfw(State.window_mod);
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U32 width = 800;
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U32 width = 1920;
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U32 height = 600;
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U32 height = 1050;
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State.window = Window->create(width, height, "Main Window");
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State.window = Window->create(width, height, "Main Window");
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Input->setActiveWindow(State.window);
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Input->setActiveWindow(State.window);
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@@ -216,8 +217,8 @@ int main(int argc, char **argv)
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imports(State.asset_mod , (AssetManager, Asset, TextLoader, JSONLoader, ShaderLoader))
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imports(State.asset_mod , (AssetManager, Asset, TextLoader, JSONLoader, ShaderLoader))
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load_project();
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load_project();
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AssetManager->watchRecursively("project:/", project_changed_cb);
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// AssetManager->watchRecursively("project:/", project_changed_cb);
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rmt_SetCurrentThreadName("Main Thread");
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rmt_SetCurrentThreadName("Main Thread");
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