From f92691ca05686369e93694ef140225a3ce3736ce Mon Sep 17 00:00:00 2001 From: j3oss Date: Wed, 21 Jul 2021 18:46:47 +0200 Subject: [PATCH] added render clear --- src/main.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/main.c b/src/main.c index d5097c7..9439313 100755 --- a/src/main.c +++ b/src/main.c @@ -41,6 +41,7 @@ void project_changed_cb() { Game->clearScenes(); + Renderer->clear(); /* evol_unloadmodule(State.renderer_mod); */ /* State.renderer_mod = evol_loadmodule("renderer"); */ /* Renderer->setWindow((GenericHandle)State.window); */ @@ -125,8 +126,8 @@ load_project() imports(State.renderer_mod, (Renderer)) IMPORT_EVENTS_evmod_glfw(State.window_mod); - U32 width = 800; - U32 height = 600; + U32 width = 1920; + U32 height = 1050; State.window = Window->create(width, height, "Main Window"); Input->setActiveWindow(State.window); @@ -216,8 +217,8 @@ int main(int argc, char **argv) imports(State.asset_mod , (AssetManager, Asset, TextLoader, JSONLoader, ShaderLoader)) load_project(); - AssetManager->watchRecursively("project:/", project_changed_cb); + // AssetManager->watchRecursively("project:/", project_changed_cb); rmt_SetCurrentThreadName("Main Thread");