Minor Changes

Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
2021-06-15 16:03:49 +02:00
parent 000e9ecb59
commit 22eb74bdd5

View File

@@ -131,6 +131,7 @@ load_project()
State.window = Window->create(width, height, "Main Window");
Input->setActiveWindow(State.window);
Renderer->setWindow((GenericHandle)State.window);
ACTIVATE_EVENT_LISTENER(keyPressedListener, KeyPressedEvent);
evstring project_dir = NULL;
@@ -145,15 +146,6 @@ load_project()
AssetManager->mount(&project_dir, &project_mountpoint);
evstring_free(project_mountpoint);
AssetHandle shader_asset = Asset->load("project://triangle.vert");
ShaderAsset shader_bin = ShaderLoader->loadAsset(shader_asset, EV_SHADERASSETSTAGE_VERTEX, "TriangleVertex", "main", EV_SHADER_BIN);
ShaderAsset shader_asm = ShaderLoader->loadAsset(shader_asset, EV_SHADERASSETSTAGE_VERTEX, "TriangleVertex", "main", EV_SHADER_ASM);
ev_log_debug("Shader Binary: %.*s", shader_bin.len, shader_bin.binary);
ev_log_debug("Shader Assembly: %.*s", shader_asm.len, shader_asm.binary);
Asset->free(shader_asset);
EV_DEFER(
AssetHandle project_config = Asset->load("project://game.proj"),
Asset->free(project_config))
@@ -205,7 +197,6 @@ load_project()
}
evstring_free(project_dir);
Renderer->setWindow((GenericHandle)State.window);
}