From 22eb74bdd545e438e3364067a3091a47d17817ff Mon Sep 17 00:00:00 2001 From: Robear Selwans Date: Tue, 15 Jun 2021 16:03:49 +0200 Subject: [PATCH] Minor Changes Signed-off-by: Robear Selwans --- src/main.c | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/src/main.c b/src/main.c index b58a0eb..f7b52bd 100644 --- a/src/main.c +++ b/src/main.c @@ -131,6 +131,7 @@ load_project() State.window = Window->create(width, height, "Main Window"); Input->setActiveWindow(State.window); + Renderer->setWindow((GenericHandle)State.window); ACTIVATE_EVENT_LISTENER(keyPressedListener, KeyPressedEvent); evstring project_dir = NULL; @@ -145,15 +146,6 @@ load_project() AssetManager->mount(&project_dir, &project_mountpoint); evstring_free(project_mountpoint); - AssetHandle shader_asset = Asset->load("project://triangle.vert"); - ShaderAsset shader_bin = ShaderLoader->loadAsset(shader_asset, EV_SHADERASSETSTAGE_VERTEX, "TriangleVertex", "main", EV_SHADER_BIN); - ShaderAsset shader_asm = ShaderLoader->loadAsset(shader_asset, EV_SHADERASSETSTAGE_VERTEX, "TriangleVertex", "main", EV_SHADER_ASM); - - ev_log_debug("Shader Binary: %.*s", shader_bin.len, shader_bin.binary); - ev_log_debug("Shader Assembly: %.*s", shader_asm.len, shader_asm.binary); - - Asset->free(shader_asset); - EV_DEFER( AssetHandle project_config = Asset->load("project://game.proj"), Asset->free(project_config)) @@ -205,7 +197,6 @@ load_project() } evstring_free(project_dir); - Renderer->setWindow((GenericHandle)State.window); }