13 lines
212 B
GLSL
13 lines
212 B
GLSL
#version 450
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layout (set = 0, binding = 0) uniform samplerCube skybox;
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layout(location = 0) in vec3 texCoords;
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layout(location = 0) out vec4 outColor;
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void main()
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{
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outColor = texture(skybox, texCoords);
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}
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