Files
evol-assets/assets/shaders/skybox.frag
T
2021-07-18 02:29:47 +02:00

13 lines
212 B
GLSL

#version 450
layout (set = 0, binding = 0) uniform samplerCube skybox;
layout(location = 0) in vec3 texCoords;
layout(location = 0) out vec4 outColor;
void main()
{
outColor = texture(skybox, texCoords);
}