Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3d2e518fd7 |
@@ -1,17 +0,0 @@
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root = true
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# All (Defaults)
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[*]
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charset = utf-8
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end_of_line = lf
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insert_final_newline = false
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trim_trailing_whitespace = true
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max_line_length = 80
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indent_style = space
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indent_size = 2
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# C
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# [*.{c,h}]
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# indent_style = space
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# indent_size = 2
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@@ -59,6 +59,3 @@ compile_commands.json
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/subprojects/*
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!/subprojects/*.wrap
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!/subprojects/packagefiles
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# Internal wrap that is moved here during the configure step
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/subprojects/shaderc_cmake.wrap
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Vendored
+1
-1
@@ -8,7 +8,7 @@
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"preLaunchTask": "Build",
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"expressions": "native",
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"cwd": "${workspaceFolder}",
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"program": "${workspaceFolder}/build/samples/descriptor_heap/descriptor_heap"
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"program": "${workspaceFolder}/build/evk"
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}
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]
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}
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Vendored
+1
-1
@@ -23,7 +23,7 @@
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{
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"label": "Run",
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"type": "shell",
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"command": "./build/samples/descriptor_heap/descriptor_heap",
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"command": "./build/evk",
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"windows": {
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"command": "build/evk.exe"
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},
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+2
-2
@@ -18,11 +18,11 @@ evkBuffer evkCreateBuffer(evkDevice* device, evkBufferCreateInfo createInfo)
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if(buffer.vk != VK_NULL_HANDLE)
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{
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buffer.addressRange.address = vkGetBufferDeviceAddressKHR(device->vk, &(VkBufferDeviceAddressInfo){
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buffer.sizeInBytes = createInfo.sizeInBytes;
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buffer.address = vkGetBufferDeviceAddressKHR(device->vk, &(VkBufferDeviceAddressInfo){
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.sType = VK_STRUCTURE_TYPE_BUFFER_DEVICE_ADDRESS_INFO,
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.buffer = buffer.vk
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});
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buffer.addressRange.size = createInfo.sizeInBytes;
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}
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return buffer;
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+6
-6
@@ -88,9 +88,9 @@ static inline const char* VkResultStrings(VkResult res) {
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}
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};
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static VkResult __evk_check_result_internal;
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#define EVK_CHECK(fn) ( \
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__evk_check_result_internal = fn, \
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__evk_check_result_internal != VK_SUCCESS? \
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ev_log_error("[VulkanError] `%s` returned error code %d ('%s')", EV_STRINGIZE(fn), __evk_check_result_internal, VkResultStrings(__evk_check_result_internal)):0, \
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__evk_check_result_internal)
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#define EVK_ASSERT(fn) do { \
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VkResult __vk_assert_result_internal = fn; \
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if(__vk_assert_result_internal != VK_SUCCESS) { \
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ev_log_error("[VulkanError] `%s` returned error code %d ('%s')", EV_STRINGIZE(fn), __vk_assert_result_internal, VkResultStrings(__vk_assert_result_internal));\
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} \
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} while (0)
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+3
-3
@@ -137,8 +137,8 @@ void evkSetDescriptor(evkDescriptorSet* set, evstring name, evkBuffer* buf)
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VkDescriptorAddressInfoEXT addressInfo = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_ADDRESS_INFO_EXT,
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.address = buf->addressRange.address,
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.range = buf->addressRange.size,
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.address = buf->address,
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.range = buf->sizeInBytes,
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.format = VK_FORMAT_UNDEFINED,
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};
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@@ -168,7 +168,7 @@ void evkCmdBindDescriptorSets(evkCommandBuffer* cmdbuf, evkPipeline* pipeline, v
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{
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bindingInfos[i] = (VkDescriptorBufferBindingInfoEXT) {
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.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_BUFFER_BINDING_INFO_EXT,
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.address = sets[setIndices[i]].buffer.addressRange.address,
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.address = sets[setIndices[i]].buffer.address,
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.usage = sets[setIndices[i]].buffer.usage,
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};
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setOffsets[i] = offset;
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+1
-23
@@ -27,25 +27,6 @@ VkPhysicalDeviceDescriptorBufferFeaturesEXT descriptorBufFeature = {
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// )
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};
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VkPhysicalDeviceDescriptorHeapFeaturesEXT descriptorHeapFeature = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_HEAP_FEATURES_EXT,
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.descriptorHeap = VK_TRUE,
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EV_DEBUG(
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.descriptorHeapCaptureReplay = VK_TRUE,
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)
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};
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VkPhysicalDeviceShaderUntypedPointersFeaturesKHR shaderUntypedPointersFeature = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_UNTYPED_POINTERS_FEATURES_KHR,
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.shaderUntypedPointers = VK_TRUE,
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};
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VkPhysicalDeviceShaderObjectFeaturesEXT shaderObjectFeature = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT,
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.shaderObject = VK_TRUE,
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};
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typedef struct {
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evstring name;
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void* data;
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@@ -54,9 +35,6 @@ typedef struct {
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const evkDeviceExtension evkSupportedExtensions[] = {
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{ evstr(VK_EXT_DESCRIPTOR_BUFFER_EXTENSION_NAME) , &descriptorBufFeature , &descriptorBufFeature.pNext },
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{ evstr(VK_EXT_DESCRIPTOR_HEAP_EXTENSION_NAME) , &descriptorHeapFeature , &descriptorHeapFeature.pNext },
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{ evstr(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME), &shaderUntypedPointersFeature, &shaderUntypedPointersFeature.pNext },
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{ evstr(VK_EXT_SHADER_OBJECT_EXTENSION_NAME) , &shaderObjectFeature , &shaderObjectFeature.pNext },
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};
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const u32 evkSupportedExtensionsCount = EV_ARRSIZE(evkSupportedExtensions);
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@@ -232,7 +210,7 @@ evkDevice evkCreateDevice(evkDeviceCreateInfo createInfo)
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}
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}
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EVK_CHECK(vkCreateDevice(device._physicalDevice, &vkDeviceCreateInfo, evkGetAllocationCallbacks(), &device.vk));
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EVK_ASSERT(vkCreateDevice(device._physicalDevice, &vkDeviceCreateInfo, evkGetAllocationCallbacks(), &device.vk));
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vec_fini(&queueCreateInfoList);
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vec_fini(&priorities);
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@@ -56,7 +56,6 @@ evkImage evkGPUCreateImage(evkGPUAllocationCreateInfo allocationCreateInfo, VkIm
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.flags = allocationCreateInfo.allocationFlags,
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.pool = allocationCreateInfo.pool.vma,
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};
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img.allocData.allocator = allocationCreateInfo.allocator;
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vmaCreateImage(allocationCreateInfo.allocator.vma, imageCreateInfo, &vmaAllocCreateInfo, &img.vk, &img.allocData.allocation.vma, &img.allocData.allocationInfo.vma);
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@@ -80,7 +79,6 @@ evkBuffer evkGPUCreateBuffer(evkGPUAllocationCreateInfo allocationCreateInfo, Vk
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vmaCreateBuffer(allocationCreateInfo.allocator.vma, bufferCreateInfo, &vmaAllocCreateInfo, &buf.vk, &buf.allocData.allocation.vma, &buf.allocData.allocationInfo.vma);
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buf.usage = bufferCreateInfo->usage;
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buf.allocData.allocator = allocationCreateInfo.allocator;
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return buf;
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}
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+3
-11
@@ -59,14 +59,8 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
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for(int i = 0; i < colorAttachmentCount; i++)
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colorAttachmentFormats[i] = createInfo.colorAttachments[i].format;
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VkPipelineCreateFlags2CreateInfo pipelineCreateFlags2CreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_CREATE_FLAGS_2_CREATE_INFO,
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.flags = VK_PIPELINE_CREATE_2_DESCRIPTOR_HEAP_BIT_EXT,
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};
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VkPipelineRenderingCreateInfoKHR pipelineRenderingCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR,
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.pNext = &pipelineCreateFlags2CreateInfo,
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.colorAttachmentCount = colorAttachmentCount,
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.pColorAttachmentFormats = colorAttachmentFormats,
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.depthAttachmentFormat = createInfo.depthAttachmentFormat,
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@@ -197,13 +191,13 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
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}
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else
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{
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// assert(!"Set Layout construction through shader reflection not implemented yet.");
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assert(!"Set Layout construction through shader reflection not implemented yet.");
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}
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VkGraphicsPipelineCreateInfo graphicsPipelineCreateInfo = {
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = &pipelineRenderingCreateInfo,
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.flags = 0,
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.flags = VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT,
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.stageCount = shaderStageCount,
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.pStages = shaderStageCreateInfos,
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.pVertexInputState = &vertexInputStateCreateInfo,
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@@ -216,9 +210,7 @@ evkPipeline evkCreateGraphicsPipeline(evkDevice device, evkPipelineCreateInfo cr
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.layout = res.layout.vk,
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};
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EVK_CHECK(vkCreateGraphicsPipelines(device.vk, VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, NULL, &res.vk));
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EVK_ASSERT(vkCreateGraphicsPipelines(device.vk, VK_NULL_HANDLE, 1, &graphicsPipelineCreateInfo, NULL, &res.vk));
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res._device = device;
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+11
-13
@@ -13,7 +13,7 @@ evkShader evkInitShaderFromBytes(evkDevice device, const u8* shaderBytes, u32 sh
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};
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vkCreateShaderModule(device.vk, &createInfo, NULL, &shader.vk);
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// shader.reflect = evkGenerateShaderReflectionData(shaderBytes, shaderLen);
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shader.reflect = evkGenerateShaderReflectionData(shaderBytes, shaderLen);
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return shader;
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}
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@@ -96,7 +96,6 @@ evkShaderCompiler evkCreateShaderCompiler()
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evkShaderCompiler compiler;
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compiler.sc = shaderc_compiler_initialize();
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compiler.scopt = shaderc_compile_options_initialize();
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shaderc_compile_options_set_target_spirv(compiler.scopt, shaderc_spirv_version_1_3);
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shaderc_compile_options_set_include_callbacks(compiler.scopt, _shader_include_resolve, _shader_include_release, NULL);
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shaderc_compile_options_set_generate_debug_info(compiler.scopt);
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return compiler;
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@@ -108,28 +107,27 @@ void evkDestroyShaderCompiler(evkShaderCompiler compiler)
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shaderc_compiler_release(compiler.sc);
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}
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evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler,evstring shaderName, evstring shaderText, VkShaderStageFlags stage)
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evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath)
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{
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shaderc_compilation_result_t compilation_result = shaderc_compile_into_spv(compiler.sc, shaderText, evstring_getLength(shaderText), shaderc_glsl_infer_from_source, shaderName, "main", compiler.scopt);
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evstring shaderText = evstring_readFile(shaderPath);
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shaderc_compilation_result_t compilation_result = shaderc_compile_into_spv(compiler.sc, shaderText, evstring_getLength(shaderText), shaderc_glsl_infer_from_source, shaderPath, "main", compiler.scopt);
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shaderc_compilation_status status = shaderc_result_get_compilation_status(compilation_result);
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u32 errorCount = shaderc_result_get_num_errors(compilation_result);
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u32 warnCount = shaderc_result_get_num_warnings(compilation_result);
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ev_log_info("[[evkShader]] %s Compilation Status: %d ( %d Errors, %d Warnings )", shaderName, status, errorCount, warnCount);
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ev_log_info("[[evkShader]] %s Compilation Status: %d ( %d Errors, %d Warnings )", shaderPath, status, errorCount, warnCount);
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if(errorCount + warnCount > 0)
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{
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ev_log_error("Errors:\n%s", shaderc_result_get_error_message(compilation_result));
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}
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evkShader res = evkInitShaderFromBytes(device, (u8*)shaderc_result_get_bytes(compilation_result), shaderc_result_get_length(compilation_result));
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res.reflect.stage = stage;
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return res;
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}
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evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath)
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{
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evstring shaderText = evstring_readFile(shaderPath);
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return evkInitShaderFromString(device, compiler, shaderPath, shaderText, 0);
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evkShader shader = evkInitShaderFromBytes(device, (u8*)shaderc_result_get_bytes(compilation_result), shaderc_result_get_length(compilation_result));
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evstring_free(shaderText);
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return shader;
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}
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VkPipelineShaderStageCreateInfo evkGetShaderStageCreateInfo(evkShader shader)
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@@ -4,9 +4,6 @@
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[[nodiscard("Leaking VkShaderModule")]]
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evkShader evkInitShaderFromBytes(evkDevice device, const u8* shaderBytes, u32 shaderLen);
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[[nodiscard("Leaking VkShaderModule")]]
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evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler, evstring shaderName, evstring shaderText, VkShaderStageFlags stage);
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[[nodiscard("Leaking VkShaderModule")]]
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evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath);
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void evkDestroyShader(evkDevice device, evkShader shader);
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+1
-1
@@ -56,7 +56,7 @@ evkSwapChain evkCreateSwapChain(evkSwapChainCreateInfo createInfo)
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.oldSwapchain = VK_NULL_HANDLE,
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};
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EVK_CHECK(vkCreateSwapchainKHR(createInfo.device.vk, &swapChainCreateInfo, NULL, &swapChain.vk));
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EVK_ASSERT(vkCreateSwapchainKHR(createInfo.device.vk, &swapChainCreateInfo, NULL, &swapChain.vk));
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vkGetSwapchainImagesKHR(createInfo.device.vk, swapChain.vk, &buffering, NULL);
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VkImage swapChainVkImages[buffering];
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+2
-1
@@ -365,8 +365,9 @@ typedef struct {
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typedef struct {
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VkBuffer vk;
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evkGPUAllocationData allocData;
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u32 sizeInBytes;
|
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VkBufferUsageFlags usage;
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VkDeviceAddressRangeEXT addressRange;
|
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VkDeviceAddress address;
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} evkBuffer;
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|
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typedef struct {
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+17
-29
@@ -1,15 +1,11 @@
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project(
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'evk',
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['c', 'cpp'],
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project('evk', ['c','cpp'],
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version : '0.1',
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default_options: {
|
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'c_std': 'c23',
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'default_library': 'static',
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'c_args': '-fcolor-diagnostics -fansi-escape-codes',
|
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'cpp_args': '-fcolor-diagnostics -fansi-escape-codes',
|
||||
},
|
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meson_version: '>=1.2',
|
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)
|
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default_options : [
|
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'c_std=c23',
|
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'default_library=static',
|
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'c_args=-fcolor-diagnostics -fansi-escape-codes',
|
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'cpp_args=-fcolor-diagnostics -fansi-escape-codes',
|
||||
])
|
||||
|
||||
build_config = configuration_data()
|
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|
||||
@@ -30,9 +26,7 @@ disabled_warnings = {
|
||||
],
|
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}
|
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|
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subproject('evol-headers', default_options: {'build_tests': false})
|
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# subproject('volk')
|
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# subproject('shaderc')
|
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subproject('evol-headers')
|
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|
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evk_c_args = []
|
||||
|
||||
@@ -48,11 +42,9 @@ foreach w : disabled_warnings[cc.get_id()]
|
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evk_c_args += '-Wno-'+w
|
||||
endforeach
|
||||
|
||||
evk_incdir = include_directories(
|
||||
[
|
||||
evk_incdir = include_directories([
|
||||
'.',
|
||||
],
|
||||
)
|
||||
])
|
||||
|
||||
evk_src = [
|
||||
'evk/evkInstance.c',
|
||||
@@ -78,25 +70,21 @@ evk_lib = library(
|
||||
include_directories: evk_incdir,
|
||||
dependencies: [
|
||||
dependency('evol-headers'),
|
||||
|
||||
dependency('vma'),
|
||||
|
||||
dependency('volk'),
|
||||
dependency('glfw3'),
|
||||
|
||||
dependency('shaderc'),
|
||||
dependency('spvref'),
|
||||
],
|
||||
c_args: evk_c_args,
|
||||
)
|
||||
|
||||
evk_dep = declare_dependency(
|
||||
link_with: evk_lib,
|
||||
include_directories: evk_incdir,
|
||||
dependencies: [
|
||||
dependency('volk').partial_dependency(includes: true, compile_args: true),
|
||||
dependency('vma').partial_dependency(includes: true),
|
||||
dependency('evol-headers').partial_dependency(includes: true),
|
||||
],
|
||||
)
|
||||
evk_dep = declare_dependency(link_with: evk_lib, include_directories: evk_incdir)
|
||||
meson.override_dependency('evk', evk_dep)
|
||||
|
||||
if get_option('build_samples')
|
||||
# if build_samples
|
||||
subdir('samples')
|
||||
endif
|
||||
# endif
|
||||
|
||||
+1
-1
@@ -1 +1 @@
|
||||
option('build_samples', type: 'boolean', value: true, description: 'Build the evk samples')
|
||||
option('build_evh_tests', type: 'boolean', value: false, description: 'Build the evol-headers tests')
|
||||
|
||||
@@ -8,15 +8,6 @@
|
||||
|
||||
evstring PROJECT_NAME = evstr("basic_triangle");
|
||||
|
||||
char vertexShaderBytes[] = {
|
||||
#embed "shaders/basic_triangle.vert"
|
||||
,'\0'
|
||||
};
|
||||
char fragmentShaderBytes[] = {
|
||||
#embed "shaders/basic_triangle.frag"
|
||||
,'\0'
|
||||
};
|
||||
|
||||
int main(void)
|
||||
{
|
||||
u32 width = 1280;
|
||||
@@ -91,7 +82,7 @@ int main(void)
|
||||
}
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = EVK_CHECK(glfwCreateWindowSurface(instance.vk, window, NULL, &surface));
|
||||
VkResult err = glfwCreateWindowSurface(instance.vk, window, NULL, &surface);
|
||||
if (err)
|
||||
{
|
||||
ev_log_error("Surface creation failed.");
|
||||
@@ -118,14 +109,8 @@ int main(void)
|
||||
|
||||
evkShaderCompiler compiler = evkCreateShaderCompiler();
|
||||
|
||||
evstring vertexShaderText = evstring_new(vertexShaderBytes);
|
||||
evstring fragmentShaderText = evstring_new(fragmentShaderBytes);
|
||||
|
||||
evkShader vertShader = evkInitShaderFromString(device, compiler, evstr("basic_triangle.vert"),vertexShaderText);
|
||||
evkShader fragShader = evkInitShaderFromString(device, compiler, evstr("basic_triangle.frag"), fragmentShaderText);
|
||||
|
||||
evstring_free(vertexShaderText);
|
||||
evstring_free(fragmentShaderText);
|
||||
evkShader vertShader = evkInitShaderFromFile(device, compiler, "shaders/tri.vert");
|
||||
evkShader fragShader = evkInitShaderFromFile(device, compiler, "shaders/tri.frag");
|
||||
|
||||
evkDestroyShaderCompiler(compiler);
|
||||
|
||||
@@ -147,7 +132,6 @@ int main(void)
|
||||
// })
|
||||
// );
|
||||
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromBindings(&device, vertShader.reflect.bindings);
|
||||
|
||||
evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader}));
|
||||
|
||||
evkPipelineCreateInfo pipelineCreateInfo = EV_DEFAULT(evkPipelineCreateInfo,
|
||||
@@ -244,7 +228,7 @@ int main(void)
|
||||
{
|
||||
imageIdx = (imageIdx + 1) % imageCount;
|
||||
u32 swapChainImageIdx;
|
||||
EVK_CHECK(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx));
|
||||
EVK_ASSERT(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx));
|
||||
|
||||
evkCommandBuffer cmdbuf = commandBuffers[imageIdx];
|
||||
|
||||
@@ -285,7 +269,6 @@ int main(void)
|
||||
|
||||
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
|
||||
image = swapChain.images[swapChainImageIdx].vk,
|
||||
oldLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
|
||||
newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
|
||||
));
|
||||
@@ -338,9 +321,6 @@ int main(void)
|
||||
|
||||
evkDestroyPipeline(graphicsPipeline);
|
||||
|
||||
evkDestroyBuffer(vertBuf);
|
||||
evkDestroyBuffer(uniBuf);
|
||||
|
||||
evkDestroyDescriptorSet(&device, &set_0);
|
||||
evkDestroyDescriptorSetLayout(&device, &setLayout_0);
|
||||
|
||||
@@ -350,8 +330,6 @@ int main(void)
|
||||
evkFreeCommandBuffers(device, commandPool, commandBuffers);
|
||||
evkDestroyCommandPool(device, commandPool);
|
||||
|
||||
evkGPUDestroyAllocator(allocator);
|
||||
|
||||
evkDestroySwapChain(device, swapChain);
|
||||
|
||||
// SwapchainCreationFailed:
|
||||
|
||||
@@ -2,9 +2,5 @@
|
||||
executable(
|
||||
'basic_triangle',
|
||||
'basic_triangle.c',
|
||||
dependencies: [
|
||||
dependency('evk'),
|
||||
dependency('glfw3'),
|
||||
],
|
||||
c_args: evk_c_args,
|
||||
dependencies: [dependency('evk')],
|
||||
)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#version 450
|
||||
#pragma shader_stage(vertex)
|
||||
|
||||
in layout(location=0) vec2 position;
|
||||
// in layout(location=0) vec2 position;
|
||||
|
||||
layout(set=0, binding=0) uniform data {
|
||||
vec4 positions[3];
|
||||
@@ -12,5 +12,4 @@ void main() {
|
||||
// gl_Position = vec4(position, 0.0, 1.0);
|
||||
// gl_Position = vec4(inputData.positions[gl_VertexIndex], 0.0, 1.0);
|
||||
gl_Position = vertexData.positions[gl_VertexIndex];
|
||||
// gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
@@ -1,372 +0,0 @@
|
||||
#include <evk/evk.h>
|
||||
#include <ev_numeric.h>
|
||||
#include <ev_helpers.h>
|
||||
#include <ev_log.h>
|
||||
|
||||
#define GLFW_INCLUDE_NONE
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
evstring PROJECT_NAME = evstr("heap_triangle");
|
||||
|
||||
char vertexShaderBytes[] = {
|
||||
#embed "shaders/heap_triangle.vert"
|
||||
,'\0'
|
||||
};
|
||||
char fragmentShaderBytes[] = {
|
||||
#embed "shaders/heap_triangle.frag"
|
||||
,'\0'
|
||||
};
|
||||
|
||||
int main(void)
|
||||
{
|
||||
u32 width = 1280;
|
||||
u32 height = 800;
|
||||
|
||||
evkInstance instance = evkCreateInstance((evkInstanceCreateInfo){
|
||||
.applicationInfo = EV_DEFAULT(evkApplicationInfo),
|
||||
.layers = svec_init(evstring, {
|
||||
evstr("VK_LAYER_KHRONOS_validation"),
|
||||
}),
|
||||
.extensions = svec_init(evstring, {
|
||||
evstr("VK_KHR_surface"),
|
||||
// TODO Get these from GLFW
|
||||
#if EV_OS_WINDOWS
|
||||
evstr("VK_KHR_win32_surface"),
|
||||
#elif EV_OS_LINUX
|
||||
evstr("VK_KHR_xcb_surface"),
|
||||
#endif
|
||||
}),
|
||||
});
|
||||
|
||||
if(instance.vk == EV_INVALID(VkInstance))
|
||||
{
|
||||
ev_log_error("Instance creation failed.");
|
||||
goto InstanceCreationFailed;
|
||||
}
|
||||
ev_log_info("Instance was created successfully.");
|
||||
|
||||
evkDevice device = evkCreateDevice((evkDeviceCreateInfo) {
|
||||
.instance = instance,
|
||||
// TODO Add a fallback physical device option.
|
||||
// .physicalDeviceType = VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU,
|
||||
.physicalDeviceType = VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU,
|
||||
.queueRequirements = svec_init(evkDeviceQueueRequirement, {
|
||||
{ VK_QUEUE_GRAPHICS_BIT, 1 },
|
||||
{ VK_QUEUE_COMPUTE_BIT , 1 },
|
||||
}),
|
||||
.deviceExtensions = svec_init(evstring, {
|
||||
evstr("VK_KHR_swapchain"),
|
||||
evstr("VK_KHR_dynamic_rendering"),
|
||||
evstr("VK_KHR_depth_stencil_resolve"),
|
||||
evstr("VK_KHR_create_renderpass2"),
|
||||
evstr("VK_KHR_synchronization2"),
|
||||
evstr("VK_KHR_buffer_device_address"),
|
||||
evstr("VK_EXT_descriptor_indexing"),
|
||||
evstr("VK_KHR_maintenance5"),
|
||||
evstr("VK_EXT_descriptor_heap"),
|
||||
evstr(VK_EXT_SHADER_OBJECT_EXTENSION_NAME),
|
||||
evstr(VK_KHR_SHADER_UNTYPED_POINTERS_EXTENSION_NAME),
|
||||
}),
|
||||
});
|
||||
|
||||
if(device.vk == EV_INVALID(VkDevice))
|
||||
{
|
||||
ev_log_error("Couldn't create a VkDevice");
|
||||
goto DeviceCreationFailed;
|
||||
}
|
||||
ev_log_info("Logical Device created successfully.");
|
||||
|
||||
VkQueue graphicsQueue;
|
||||
vkGetDeviceQueue(device.vk, device.queueFamilies[VK_QUEUE_GRAPHICS_BIT].familyIndex, 0, &graphicsQueue);
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
ev_log_error("GLFW Initialization failed.");
|
||||
goto GLFWInitFailed;
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
||||
GLFWwindow* window = glfwCreateWindow(width, height, "evk", NULL, NULL);
|
||||
if(!window)
|
||||
{
|
||||
ev_log_error("Window Creation Failed.");
|
||||
goto WindowCreationFailed;
|
||||
}
|
||||
|
||||
VkSurfaceKHR surface;
|
||||
VkResult err = EVK_CHECK(glfwCreateWindowSurface(instance.vk, window, NULL, &surface));
|
||||
if (err)
|
||||
{
|
||||
ev_log_error("Surface creation failed.");
|
||||
goto VKSurfaceCreationFailed;
|
||||
}
|
||||
|
||||
evkGPUAllocator allocator = evkGPUCreateAllocator(device);
|
||||
|
||||
evkSwapChain swapChain = evkCreateSwapChain((evkSwapChainCreateInfo){
|
||||
.device = device,
|
||||
.surface = surface,
|
||||
.width = width,
|
||||
.height = height,
|
||||
.imageCount = 3,
|
||||
});
|
||||
|
||||
evkCommandPool commandPool = evkCreateCommandPool((evkCommandPoolCreateInfo) {
|
||||
.device = device,
|
||||
.queueFlags = VK_QUEUE_GRAPHICS_BIT,
|
||||
.poolFlags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
|
||||
});
|
||||
|
||||
vec(evkCommandBuffer) commandBuffers = evkAllocateCommandBuffers(device, commandPool, vec_len(&swapChain.images), true);
|
||||
|
||||
evkShaderCompiler compiler = evkCreateShaderCompiler();
|
||||
|
||||
evstring vertexShaderText = evstring_new(vertexShaderBytes);
|
||||
evstring fragmentShaderText = evstring_new(fragmentShaderBytes);
|
||||
|
||||
evkShader vertShader = evkInitShaderFromString(device, compiler, evstr("heap_triangle.vert"),vertexShaderText, VK_SHADER_STAGE_VERTEX_BIT);
|
||||
evkShader fragShader = evkInitShaderFromString(device, compiler, evstr("heap_triangle.frag"), fragmentShaderText, VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
evstring_free(vertexShaderText);
|
||||
evstring_free(fragmentShaderText);
|
||||
|
||||
evkDestroyShaderCompiler(compiler);
|
||||
|
||||
evkColorAttachment colorAttachment0 = {
|
||||
swapChain.surfaceFormat.format,
|
||||
EV_DEFAULT(VkPipelineColorBlendAttachmentState)
|
||||
};
|
||||
|
||||
// TODO Get this from shader reflection data
|
||||
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayout(
|
||||
// &device, svec_init(evkDescriptorBinding, {
|
||||
// {
|
||||
// .name = evstr("positions"),
|
||||
// .binding = 0,
|
||||
// .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
// .descriptorCount = 1,
|
||||
// .stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
|
||||
// },
|
||||
// })
|
||||
// );
|
||||
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromBindings(&device, vertShader.reflect.bindings);
|
||||
|
||||
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader}));
|
||||
|
||||
evkPipelineCreateInfo pipelineCreateInfo = EV_DEFAULT(evkPipelineCreateInfo,
|
||||
dynamicStates = svec_init(VkDynamicState, {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
}),
|
||||
shaderStages = svec_init(evkShader, {
|
||||
vertShader,
|
||||
fragShader,
|
||||
}),
|
||||
colorAttachments = svec_init(evkColorAttachment, {
|
||||
colorAttachment0,
|
||||
}),
|
||||
viewportCountOverride = 1,
|
||||
|
||||
vertexBufferLayouts = svec_init(evkVertexBufferLayout, {
|
||||
{{ // VB #0
|
||||
{ EVK_VERTEX_ATTRIBUTE_POSITION, EVK_FMT_FLOAT32, 2 },
|
||||
}},
|
||||
}),
|
||||
|
||||
// setLayouts = svec_init(evkDescriptorSetLayout, {setLayout_0}),
|
||||
);
|
||||
|
||||
evkBuffer resourceDescriptorHeap = evkCreateBuffer(&device, (evkBufferCreateInfo) {
|
||||
.sizeInBytes = 16 * 4, // bufferDescriptorSize is 16 on my current device
|
||||
.usage = VK_BUFFER_USAGE_DESCRIPTOR_HEAP_BIT_EXT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
.exclusive = true,
|
||||
.allocationCreateInfo = {
|
||||
.allocationFlags = EVK_GPU_ALLOCATION_CREATE_MAPPED_BIT | EVK_GPU_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
|
||||
.allocator = allocator,
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
evkBuffer uniBuf = evkCreateBuffer(&device, (evkBufferCreateInfo) {
|
||||
.sizeInBytes = 12 * 4,
|
||||
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
|
||||
.allocationCreateInfo = {
|
||||
.allocationFlags = EVK_GPU_ALLOCATION_CREATE_MAPPED_BIT | EVK_GPU_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.allocator = allocator,
|
||||
},
|
||||
.exclusive = true,
|
||||
});
|
||||
|
||||
float* uni_arr = (float*)uniBuf.allocData.allocationInfo.vma.pMappedData;
|
||||
uni_arr[0] = 0.0f; uni_arr[1] = -0.5f; uni_arr[2] = 0.0f; uni_arr[3] = 1.0f;
|
||||
uni_arr[4] = 0.5f; uni_arr[5] = 0.5f; uni_arr[6] = 0.0f; uni_arr[7] = 1.0f;
|
||||
uni_arr[8] = -0.5f; uni_arr[9] = 0.5f; uni_arr[10] = 0.0f; uni_arr[11] = 1.0f;
|
||||
|
||||
// evkSetDescriptor(&set_0, evstr("vertexData"), &uniBuf);
|
||||
|
||||
VkResourceDescriptorInfoEXT resource = {
|
||||
.sType = VK_STRUCTURE_TYPE_RESOURCE_DESCRIPTOR_INFO_EXT,
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.data.pAddressRange = &uniBuf.addressRange
|
||||
};
|
||||
|
||||
VkHostAddressRangeEXT descriptor = {
|
||||
.address = resourceDescriptorHeap.allocData.allocationInfo.vma.pMappedData,
|
||||
.size = 16
|
||||
};
|
||||
|
||||
vkWriteResourceDescriptorsEXT(device.vk, 1, &resource, &descriptor);
|
||||
|
||||
VkViewport viewport = EV_DEFAULT(VkViewport, width=width, height=height);
|
||||
VkRect2D scissor = EV_DEFAULT(VkRect2D,extent.width=width, extent.height=height);
|
||||
|
||||
evkPipeline graphicsPipeline = evkCreatePipeline(device, pipelineCreateInfo);
|
||||
|
||||
u32 imageCount = vec_len(&swapChain.images);
|
||||
|
||||
VkFence drawFence = evkCreateFence(device, false);
|
||||
vec(VkSemaphore) imageAcquiredSemaphores = vec_init(VkSemaphore);
|
||||
vec(VkSemaphore) drawFinishedSemaphores = vec_init(VkSemaphore);
|
||||
for(u32 i = 0; i < imageCount; i++)
|
||||
{
|
||||
imageAcquiredSemaphores[i] = evkCreateSemaphore(device);
|
||||
drawFinishedSemaphores[i] = evkCreateSemaphore(device);
|
||||
}
|
||||
// VkSemaphore imageAcquiredSemaphore = evkCreateSemaphore(device);
|
||||
// VkSemaphore drawFinishedSemaphore = evkCreateSemaphore(device);
|
||||
|
||||
i32 imageIdx = -1;
|
||||
while(!glfwWindowShouldClose(window))
|
||||
{
|
||||
imageIdx = (imageIdx + 1) % imageCount;
|
||||
u32 swapChainImageIdx;
|
||||
EVK_CHECK(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx));
|
||||
|
||||
evkCommandBuffer cmdbuf = commandBuffers[imageIdx];
|
||||
|
||||
VkRenderingAttachmentInfoKHR colorAttachment = EV_DEFAULT(VkRenderingAttachmentInfoKHR,
|
||||
imageView = swapChain.imageViews[swapChainImageIdx].vk,
|
||||
loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR,
|
||||
storeOp= VK_ATTACHMENT_STORE_OP_STORE,
|
||||
);
|
||||
|
||||
VkRenderingInfo renderingInfo = EV_DEFAULT(VkRenderingInfo,
|
||||
renderArea.extent = ((VkExtent2D){width, height}),
|
||||
pColorAttachments = &colorAttachment,
|
||||
colorAttachmentCount = 1,
|
||||
);
|
||||
|
||||
evkBeginPrimaryCommandBuffer(&cmdbuf);
|
||||
{
|
||||
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
|
||||
image = swapChain.images[swapChainImageIdx].vk,
|
||||
newLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
|
||||
));
|
||||
|
||||
// VkDeviceSize offset = 0;
|
||||
// vkCmdBindVertexBuffers(cmdbuf.vk, 0, 1, &vertBuf.vk, &offset);
|
||||
|
||||
// evkCmdBindDescriptorSets(&cmdbuf, &graphicsPipeline, svec_init(evkDescriptorSet, { set_0 }), svec_init(u32, { 0 }));
|
||||
|
||||
vkCmdSetScissor(cmdbuf.vk, 0, 1, &scissor);
|
||||
vkCmdSetViewport(cmdbuf.vk, 0, 1, &viewport);
|
||||
|
||||
vkCmdBindResourceHeapEXT(cmdbuf.vk, &(VkBindHeapInfoEXT) {
|
||||
.sType = VK_STRUCTURE_TYPE_BIND_HEAP_INFO_EXT,
|
||||
.heapRange = resourceDescriptorHeap.addressRange,
|
||||
});
|
||||
|
||||
vkCmdBeginRenderingKHR(cmdbuf.vk, &renderingInfo);
|
||||
|
||||
evkCmdBindPipeline(&cmdbuf, &graphicsPipeline);
|
||||
vkCmdDraw(cmdbuf.vk, 3, 1, 0, 0);
|
||||
|
||||
vkCmdEndRenderingKHR(cmdbuf.vk);
|
||||
|
||||
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
|
||||
image = swapChain.images[swapChainImageIdx].vk,
|
||||
oldLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
|
||||
newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
|
||||
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
|
||||
));
|
||||
}
|
||||
evkEndCommandBuffer(&cmdbuf);
|
||||
|
||||
VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
|
||||
|
||||
VkSubmitInfo submitInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
|
||||
.pCommandBuffers = &cmdbuf.vk, // TODO This won't work with more than a single cmdbuf
|
||||
.commandBufferCount = 1,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &imageAcquiredSemaphores[imageIdx],
|
||||
.pWaitDstStageMask = waitStages,
|
||||
.signalSemaphoreCount = 1,
|
||||
.pSignalSemaphores = &drawFinishedSemaphores[swapChainImageIdx],
|
||||
};
|
||||
|
||||
vkQueueSubmit(graphicsQueue, 1, &submitInfo, drawFence);
|
||||
vkWaitForFences(device.vk, 1, &drawFence, VK_TRUE, UInt64.MAX);
|
||||
vkResetFences(device.vk, 1, &drawFence);
|
||||
|
||||
VkPresentInfoKHR presentInfo = {
|
||||
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
|
||||
.waitSemaphoreCount = 1,
|
||||
.pWaitSemaphores = &drawFinishedSemaphores[swapChainImageIdx],
|
||||
.swapchainCount = 1,
|
||||
.pSwapchains = &swapChain.vk,
|
||||
.pImageIndices = &swapChainImageIdx,
|
||||
};
|
||||
vkQueuePresentKHR(graphicsQueue, &presentInfo);
|
||||
|
||||
vkResetCommandBuffer(cmdbuf.vk,VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT);
|
||||
|
||||
// Main Loop
|
||||
glfwPollEvents();
|
||||
}
|
||||
|
||||
vkQueueWaitIdle(graphicsQueue);
|
||||
|
||||
vkDestroyFence(device.vk, drawFence, NULL);
|
||||
for(u32 i = 0; i < imageCount; i++)
|
||||
{
|
||||
vkDestroySemaphore(device.vk, imageAcquiredSemaphores[i], NULL);
|
||||
vkDestroySemaphore(device.vk, drawFinishedSemaphores[i], NULL);
|
||||
}
|
||||
// vkDestroySemaphore(device.vk, imageAcquiredSemaphore, NULL);
|
||||
// vkDestroySemaphore(device.vk, drawFinishedSemaphore, NULL);
|
||||
|
||||
evkDestroyPipeline(graphicsPipeline);
|
||||
|
||||
// evkDestroyBuffer(vertBuf);
|
||||
evkDestroyBuffer(uniBuf);
|
||||
|
||||
// evkDestroyDescriptorSet(&device, &set_0);
|
||||
// evkDestroyDescriptorSetLayout(&device, &setLayout_0);
|
||||
|
||||
evkDestroyShader(device, vertShader);
|
||||
evkDestroyShader(device, fragShader);
|
||||
|
||||
evkFreeCommandBuffers(device, commandPool, commandBuffers);
|
||||
evkDestroyCommandPool(device, commandPool);
|
||||
|
||||
evkGPUDestroyAllocator(allocator);
|
||||
|
||||
evkDestroySwapChain(device, swapChain);
|
||||
|
||||
// SwapchainCreationFailed:
|
||||
vkDestroySurfaceKHR(instance.vk, swapChain.surface, NULL);
|
||||
|
||||
VKSurfaceCreationFailed:
|
||||
WindowCreationFailed:
|
||||
glfwTerminate();
|
||||
|
||||
GLFWInitFailed:
|
||||
evkDestroyDevice(device);
|
||||
|
||||
DeviceCreationFailed:
|
||||
evkDestroyInstance(instance);
|
||||
InstanceCreationFailed:
|
||||
return 0;
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
|
||||
executable(
|
||||
'descriptor_heap',
|
||||
'descriptor_heap.c',
|
||||
dependencies: [
|
||||
dependency('evk'),
|
||||
dependency('glfw3'),
|
||||
],
|
||||
c_args: evk_c_args,
|
||||
)
|
||||
@@ -1,10 +0,0 @@
|
||||
#version 450
|
||||
#pragma shader_stage(fragment)
|
||||
|
||||
#extension GL_EXT_descriptor_heap: require
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(0.f, 1.f, 0.f, 1.f);
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
#version 450
|
||||
#pragma shader_stage(vertex)
|
||||
|
||||
#extension GL_EXT_descriptor_heap: require
|
||||
|
||||
layout(descriptor_heap) uniform data {
|
||||
vec4 positions[3];
|
||||
} vertexData[];
|
||||
|
||||
void main() {
|
||||
gl_Position = vertexData[0].positions[gl_VertexIndex];
|
||||
}
|
||||
+1
-2
@@ -1,2 +1 @@
|
||||
# subdir('basic_triangle')
|
||||
subdir('descriptor_heap')
|
||||
subdir('basic_triangle')
|
||||
|
||||
@@ -15,3 +15,13 @@ index d44f62a..16bad95 100644
|
||||
add_subdirectory(${SHADERC_GLSLANG_DIR} glslang)
|
||||
endif()
|
||||
if (NOT TARGET glslang)
|
||||
diff --git a/utils/git-sync-deps b/utils/git-sync-deps
|
||||
index eecfbe9..73df6e5 100755
|
||||
--- a/utils/git-sync-deps
|
||||
+++ b/utils/git-sync-deps
|
||||
@@ -279,4 +279,4 @@ def main(argv):
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
- exit(main(sys.argv[1:]))
|
||||
+ sys.exit(main(sys.argv[1:]))
|
||||
|
||||
@@ -2,7 +2,6 @@ project('libshaderc', 'cpp')
|
||||
|
||||
python = find_program('python3')
|
||||
run_command(python, './utils/git-sync-deps', check: true)
|
||||
run_command(python, './utils/update_build_version.py', check: true)
|
||||
|
||||
cmake = import('cmake')
|
||||
opts = cmake.subproject_options()
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
directory = shaderc
|
||||
|
||||
url = https://github.com/google/shaderc
|
||||
revision = v2026.2
|
||||
revision = v2024.4
|
||||
depth=1
|
||||
patch_directory = shaderc
|
||||
|
||||
|
||||
@@ -5,6 +5,3 @@ revision = v3.3.0
|
||||
depth = 1
|
||||
|
||||
patch_directory = vma
|
||||
|
||||
[provide]
|
||||
dependency_names = vma
|
||||
|
||||
Reference in New Issue
Block a user