Files
evk/samples/descriptor_heap/shaders/heap_triangle.vert
T
2026-05-13 22:07:01 +03:00

12 lines
236 B
GLSL

#version 450
#pragma shader_stage(vertex)
#extension GL_EXT_descriptor_heap: require
layout(descriptor_heap) uniform data {
vec4 positions[3];
} vertexData[];
void main() {
gl_Position = vertexData[0].positions[gl_VertexIndex];
}