TYPE(AssetHandle, GenericHandle) /* #include LOADERS_TYPES_H */ TYPE(TextAsset, struct { evstring text; }) TYPE(JSONAsset, struct { PTR json_data; }) TYPE(MeshAsset, struct { uint32_t vertexBuferSize; uint32_t vertexCount; float *vertexData; uint32_t indexBuferSize; uint32_t indexCount; uint32_t *indexData; })