Added image loader
This commit is contained in:
@@ -19,6 +19,7 @@ mod_src = [
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'src/loaders/TextLoader/TextLoader.c',
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'src/loaders/JSONLoader/JSONLoader.c',
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'src/loaders/MeshLoader/MeshLoader.c',
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'src/loaders/ImageLoader/ImageLoader.c',
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'src/loaders/ShaderLoader/ShaderLoader.c',
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]
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@@ -41,3 +41,10 @@ EV_NS_DEF_BEGIN(ShaderLoader)
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EV_NS_DEF_FN(ShaderAsset, loadAsset, (AssetHandle, handle), (ShaderAssetStage, stage), (CONST_STR, shader_name), (CONST_STR, entrypoint), (CompiledShaderType, type))
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EV_NS_DEF_END(ShaderLoader)
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EV_NS_DEF_BEGIN(ImageLoader)
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EV_NS_DEF_FN(ImageAsset, loadAsset, (AssetHandle, handle))
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EV_NS_DEF_END(ImageLoader)
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@@ -10,7 +10,6 @@ TYPE(JSONAsset, struct {
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PTR json_data;
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})
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TYPE(MeshAsset, struct {
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uint32_t vertexBuferSize;
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uint32_t vertexCount;
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@@ -21,6 +20,20 @@ TYPE(MeshAsset, struct {
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uint32_t *indexData;
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})
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typedef enum {
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EV_IMAGEFORMAT_RGBA8,
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EV_IMAGEFORMAT_INVALID
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} EvImageFormat;
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TYPE(ImageAsset, struct {
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uint32_t bufferSize;
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uint32_t width;
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uint32_t height;
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EvImageFormat format;
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PTR data;
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})
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TYPE(ShaderAssetStage, enum {
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EV_SHADERASSETSTAGE_VERTEX,
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EV_SHADERASSETSTAGE_FRAGMENT,
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70
src/loaders/ImageLoader/ImageLoader.c
Normal file
70
src/loaders/ImageLoader/ImageLoader.c
Normal file
@@ -0,0 +1,70 @@
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#define TYPE_MODULE evmod_assets
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#include <evol/meta/type_import.h>
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#include <evol/common/ev_log.h>
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#include <evjson.h>
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#include "../LoaderCommon.h"
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#include "ImageLoader.h"
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EvImageFormat
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strToFormat(
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evstr_ref str_ref);
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ImageAsset
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ev_imageloader_loadasset(
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AssetHandle handle)
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{
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const Asset *asset = ev_asset_getfromhandle(handle);
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uint32_t jsonLength = ((U32*)asset->data)[0];
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uint32_t blobLength = ((U32*)asset->data)[1];
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const char *json = (PTR)(&((U32*)asset->data)[2]);
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const void *data = json + jsonLength;
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evjson_t *evjs = evjs_init();
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evjs_loadjson(evjs, json);
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evstr_ref str_ref = evjs_get(evjs, "format")->as_str;
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ImageAsset inter = {
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.bufferSize = evjs_get(evjs, "buffer_size")->as_num,
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.height = evjs_get(evjs, "height")->as_num,
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.width = evjs_get(evjs, "width")->as_num,
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.format = strToFormat(str_ref),
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.data = data,
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};
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evjs_fini(evjs);
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ev_asset_markas(handle, LoaderData.assetType, &inter);
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return inter;
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}
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void
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ev_imageloader_imageasset_destr(
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ImageAsset image)
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{
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}
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void
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ev_imageloader_setassettype(
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GenericHandle type)
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{
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LoaderData.assetType = type;
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}
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EvImageFormat
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strToFormat(
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evstr_ref str_ref)
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{
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if(!strncmp(str_ref.data + str_ref.offset, "RGBA8", str_ref.len))
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return EV_IMAGEFORMAT_RGBA8;
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else
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return EV_IMAGEFORMAT_INVALID;
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}
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13
src/loaders/ImageLoader/ImageLoader.h
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13
src/loaders/ImageLoader/ImageLoader.h
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@@ -0,0 +1,13 @@
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#pragma once
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ImageAsset
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ev_imageloader_loadasset(
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AssetHandle handle);
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void
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ev_imageloader_imageasset_destr(
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ImageAsset image);
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void
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ev_imageloader_setassettype(
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GenericHandle type);
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14
src/mod.c
14
src/mod.c
@@ -13,6 +13,7 @@
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#include "loaders/JSONLoader/JSONLoader.h"
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#include "loaders/MeshLoader/MeshLoader.h"
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#include "loaders/ShaderLoader/ShaderLoader.h"
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#include "loaders/ImageLoader/ImageLoader.h"
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#define AssetSysCheck(errmsg_fmt, vars, ...) do { \
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assetsys_error_t res = __VA_ARGS__; \
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@@ -63,6 +64,15 @@ onRemoveJSONAsset(
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}
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}
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// void
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// onRemoveImageAsset(
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// ECSQuery query)
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// {
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// ImageAsset *assets = ECS->getQueryColumn(query, sizeof(ImageAsset), 1);
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// for(int i = 0; i < ECS->getQueryMatchCount(query); i++) {
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// ev_imageloader_imageasset_destr(assets[i]);
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// }
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// }
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// void
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// onRemoveMeshAsset(
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@@ -107,6 +117,8 @@ EV_CONSTRUCTOR
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ev_jsonloader_setassettype(AssetECS->registerComponent("JSONAsset", sizeof(JSONAsset), EV_ALIGNOF(JSONAsset)));
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AssetECS->setOnRemoveTrigger("JSONAssetOnRemove", "JSONAsset", onRemoveJSONAsset);
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ev_jsonloader_setassettype(AssetECS->registerComponent("ImageAsset", sizeof(ImageAsset), EV_ALIGNOF(ImageAsset)));
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// AssetECS->setOnRemoveTrigger("ImageAssetOnRemove", "ImageAsset", onRemoveImageAsset);
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ev_jsonloader_setassettype(AssetECS->registerComponent("MeshAsset", sizeof(MeshAsset), EV_ALIGNOF(MeshAsset)));
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// AssetECS->setOnRemoveTrigger("MeshAssetOnRemove", "MeshAsset", onRemoveMeshAsset);
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@@ -257,5 +269,7 @@ EV_BINDINGS
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EV_NS_BIND_FN(ShaderLoader, loadAsset, ev_shaderloader_loadasset);
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EV_NS_BIND_FN(ImageLoader, loadAsset, ev_imageloader_loadasset);
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return 0;
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}
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