Merge branch 'master' into mesh_loader
This commit is contained in:
16
meson.build
16
meson.build
@@ -1,12 +1,15 @@
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project('evol-mod-assetmanager', 'c',
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project('evol-mod-assetmanager', ['c', 'cpp'],
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version : '0.1',
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default_options : ['warning_level=3', 'c_std=c11'])
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default_options : ['warning_level=3', 'c_std=c11', 'default_library=shared'])
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src = subproject('evol').get_variable('evolmod_subdir') + '/meson.build'
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dst = meson.current_source_dir() + '/import/'
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run_command( 'python3', meson.source_root() + '/subprojects/evol/buildscripts/copy.py', src, dst)
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subdir('import')
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cc = meson.get_compiler('c')
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cc_id = cc.get_id()
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subproject('evmod_ecs')
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mod_src = [
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@@ -16,6 +19,7 @@ mod_src = [
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'src/loaders/TextLoader/TextLoader.c',
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'src/loaders/JSONLoader/JSONLoader.c',
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'src/loaders/MeshLoader/MeshLoader.c',
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'src/loaders/ShaderLoader/ShaderLoader.c',
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]
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mod_incdir = [
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@@ -25,10 +29,18 @@ mod_incdir = [
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mod_deps = [
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evmod_deps,
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dependency('threads'),
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dependency('assetsys'),
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dependency('evmod_ecs'),
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]
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if cc_id == 'msvc'
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mod_deps += dependency('shaderc_msvc')
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else
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mod_deps += dependency('shaderc_clang')
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endif
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module = shared_module(
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'evmodassetmanager', mod_src,
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include_directories: mod_incdir,
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