Changed AssetsysCheck for more detailed error messages.
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
10
src/mod.c
10
src/mod.c
@@ -12,10 +12,10 @@
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#include "loaders/MeshLoader/MeshLoader.h"
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#include "loaders/ShaderLoader/ShaderLoader.h"
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#define AssetSysCheck(...) do { \
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#define AssetSysCheck(errmsg_fmt, vars, ...) do { \
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assetsys_error_t res = __VA_ARGS__; \
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if(res != ASSETSYS_SUCCESS) { \
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ev_log_error("`%s` failed. Error Message: %s", EV_STRINGIZE(__VA_ARGS__), assetsys_error_strings[res]); \
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ev_log_error(errmsg_fmt"`%s` failed. Error Message: %s", EV_EXPAND(vars), EV_STRINGIZE(__VA_ARGS__), assetsys_error_strings[res]); \
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} \
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} while (0)
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@@ -135,12 +135,12 @@ ev_asset_load(
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CONST_STR path)
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{
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assetsys_file_t file;
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AssetSysCheck(assetsys_file(AssetManagerData.sys, path, &file));
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AssetSysCheck("Failed to find file %s. ", (path), assetsys_file(AssetManagerData.sys, path, &file));
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Asset a;
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a.size = (I64)assetsys_file_size(AssetManagerData.sys, file);
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a.data = aligned_malloc(a.size + 1, 16);
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int loaded_size = 0;
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AssetSysCheck(assetsys_file_load(AssetManagerData.sys, file, &loaded_size, a.data, a.size));
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AssetSysCheck("Failed to load file %s. ", (path), assetsys_file_load(AssetManagerData.sys, file, &loaded_size, a.data, a.size));
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a.size = (I64) loaded_size;
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((char*)a.data)[a.size] = '\0';
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@@ -179,7 +179,7 @@ ev_assetmanager_mount(
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evstring *as)
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{
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evstring_pushstr(as, ":/");
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AssetSysCheck(assetsys_mount(AssetManagerData.sys, *path, *as));
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AssetSysCheck("Failed to mount %s as %s. ", (*path, *as), assetsys_mount(AssetManagerData.sys, *path, *as));
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}
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const Asset *
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