Starting Out
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
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9
shaders/tri.frag
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9
shaders/tri.frag
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#version 450
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#pragma shader_stage(fragment)
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(0.f, 1.f, 0.f, 1.f);
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}
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