#include "kernels.h" #include cl_uint numPlatforms; cl_uint numDevices; cl_platform_id platform_id; cl_device_id device_id; cl_context context; // Matrix Multiplication Variables #define MATRIX_SIZE 16 // vertex shader cl_mem mat_z; cl_mem vertices_mem; cl_mem new_vertices_mem; //================== cl_platform_id* platforms = NULL; cl_device_id* devices = NULL; cl_program vertex_shader_prog; cl_kernel vertex_shader_kernel; cl_command_queue commands; int err; void init_kernels() { err = clGetPlatformIDs(0, NULL, &numPlatforms); platforms = (cl_platform_id*)malloc(sizeof(cl_platform_id) * numPlatforms); err = clGetPlatformIDs(numPlatforms, platforms, NULL); err = clGetDeviceIDs(platforms[0], CL_DEVICE_TYPE_GPU, 0, NULL, &numDevices); devices = (cl_device_id*)malloc(sizeof(cl_device_id)*numDevices); err = clGetDeviceIDs(platforms[0], CL_DEVICE_TYPE_GPU, numDevices, devices, NULL); context = clCreateContext(NULL, numDevices, devices, NULL, NULL, &err); commands = clCreateCommandQueue(context, devices[0], 0, &err); vertex_shader_prog = clCreateProgramWithSource(context, 1, (const char **)&vertex_shader_kernel_source, NULL, &err); err = clBuildProgram(vertex_shader_prog, 1, devices, NULL, NULL, NULL); if (err != CL_SUCCESS) { size_t len; char buffer[2048]; printf("Error: Failed to build program executable!\n"); //clGetProgramBuildInfo(mat_mul_prog, device_id, CL_PROGRAM_BUILD_LOG, sizeof(buffer), buffer, &len); printf(buffer); return; } vertex_shader_kernel = clCreateKernel(vertex_shader_prog, "vertex_shader", &err); err = 0; } void vertex_shader(float* z, float* vertices, int vertex_count, float* new_vertices) { mat_z = clCreateBuffer(context, CL_MEM_READ_ONLY , sizeof(float) * MATRIX_SIZE , NULL, &err); vertices_mem = clCreateBuffer(context, CL_MEM_READ_ONLY , sizeof(float) * vertex_count * 3, NULL, &err); new_vertices_mem = clCreateBuffer(context, CL_MEM_WRITE_ONLY, sizeof(float) * vertex_count * 4, NULL, &err); err = clSetKernelArg(vertex_shader_kernel, 0, sizeof(cl_mem), &mat_z); err = clSetKernelArg(vertex_shader_kernel, 1, sizeof(cl_mem), &vertices_mem); err = clSetKernelArg(vertex_shader_kernel, 2, sizeof(cl_mem), &new_vertices_mem); err = clEnqueueWriteBuffer(commands, mat_z , CL_TRUE, 0, sizeof(float) * MATRIX_SIZE, z, 0, NULL, NULL); err = clEnqueueWriteBuffer(commands, vertices_mem, CL_TRUE, 0, sizeof(float) * vertex_count * 3, vertices, 0, NULL, NULL); size_t vertex_shader_global[] = { vertex_count*4 }; size_t vertex_shader_local[] = { 4 }; err = clEnqueueNDRangeKernel(commands, vertex_shader_kernel, 1, NULL, vertex_shader_global, vertex_shader_local, 0, NULL, NULL); clFlush(commands); clFinish(commands); err = clEnqueueReadBuffer(commands, new_vertices_mem, CL_TRUE, 0, sizeof(float) * vertex_count * 4, new_vertices, 0, NULL, NULL); clReleaseMemObject(mat_z); clReleaseMemObject(vertices_mem); clReleaseMemObject(new_vertices_mem); } void destroy_kernels() { clReleaseProgram(vertex_shader_prog); clReleaseKernel(vertex_shader_kernel); // clReleaseMemObject(mat_z); // clReleaseMemObject(vertices_mem); // clReleaseMemObject(new_vertices_mem); clReleaseCommandQueue(commands); clReleaseContext(context); }