#include #include #include #include "ColladaModel.h" #define PI 3.14159265358979323846 #define DEG2RAD PI/180 ColladaModel::ColladaModel(const char* filename) : faces_(), vertices_(), normals_(), rootjoint(rootindex,roottransform) { Transform = Matrix::identity(); Rotation = Matrix::identity(); Scale = Matrix::identity(); Translation = Matrix::identity(); tinyxml2::XMLDocument doc; doc.LoadFile(filename); /////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////faces////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////// face_count = 0; tinyxml2::XMLElement* xml_face = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("triangles"); xml_face->QueryIntAttribute("count", &face_count); //get count std::stringstream str_triangle(xml_face->FirstChildElement("p")->GetText()); //get values as a string for (int i = 0; i < face_count; i++) { faces_.push_back(std::vector()); for (int j = 0; j < 3; j++) { Vec3i temp; str_triangle >> temp.x; str_triangle >> temp.y; str_triangle >> temp.z; faces_[i].push_back(temp); } } /////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////vertex///////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////// vertex_count = 0; tinyxml2::XMLElement* xml_vertex = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->FirstChildElement("float_array"); xml_vertex->QueryIntAttribute("count", &vertex_count); std::stringstream str_vertex(xml_vertex->GetText()); for (int i = 0; i < vertex_count / 3; i++) { Vec3f temp; str_vertex >> temp.x; str_vertex >> temp.y; str_vertex >> temp.z; vertices_.push_back(temp); } /////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////normal//////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////// normal_count = 0; tinyxml2::XMLElement* xml_normal = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->NextSiblingElement()->FirstChildElement("float_array"); xml_normal->QueryIntAttribute("count", &normal_count); std::stringstream str_normal(xml_normal->GetText()); for (int i = 0; i < normal_count / 3; i++) { Vec3f temp; str_normal >> temp.x; str_normal >> temp.y; str_normal >> temp.z; normals_.push_back(temp); } /////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////// texcoord_count = 0; tinyxml2::XMLElement* xml_texture = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->NextSiblingElement()->NextSiblingElement()->FirstChildElement("float_array"); xml_texture->QueryIntAttribute("count", &texcoord_count); std::stringstream str_texcoord(xml_texture->GetText()); for (int i = 0; i < texcoord_count / 2; i++) { Vec2f temp; str_texcoord >> temp.x; str_texcoord >> temp.y; textureco_.push_back(temp); } load_texture(filename, "_diffuse.tga", diffusemap_); load_texture(filename, "_nm_tangent.tga", normalmap_); /////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////// } ColladaModel::~ColladaModel() { } void ColladaModel::ApplyTransform() { Transform = Translation * Scale * Rotation; } void ColladaModel::translate(Vec3f tr) { Translation[0][3] += tr.x; Translation[1][3] += tr.y; Translation[2][3] += tr.z; } void ColladaModel::rotate(Vec3f rot) { rot = rot * DEG2RAD; Rotation[0][0] = cosf(rot.y) * cosf(rot.z); Rotation[0][1] = -cosf(rot.y) * sinf(rot.z); Rotation[0][2] = sinf(rot.y); Rotation[1][0] = sinf(rot.x) * sinf(rot.y) * cosf(rot.z) + cosf(rot.x) * sinf(rot.z); Rotation[1][1] = -sinf(rot.x) * sinf(rot.y) * sinf(rot.z) + cosf(rot.x) * cosf(rot.z); Rotation[1][2] = -sinf(rot.x) * cosf(rot.y); Rotation[2][0] = -cosf(rot.x) * sinf(rot.y) * cosf(rot.z) + sinf(rot.x) * sinf(rot.z); Rotation[2][1] = cosf(rot.x) * sinf(rot.y) * sinf(rot.z) + sinf(rot.x) * cosf(rot.z); Rotation[2][2] = cosf(rot.x) * cosf(rot.y); } void ColladaModel::scale(Vec3f scl) { Scale[0][0] = scl.x; Scale[1][1] = scl.y; Scale[2][2] = scl.z; } int ColladaModel::nfaces() { return face_count; } int ColladaModel::nvertices() { return vertex_count; } std::vector ColladaModel::face(int idx) { std::vector face; for (int i = 0; i < (int)faces_[idx].size(); i++) face.push_back(faces_[idx][i][0]); return face; } Vec3f ColladaModel::vertix(int i) { return vertices_[i]; } Vec3f ColladaModel::vertix(int iface, int nthvert) { return vertices_[faces_[iface][nthvert][0]]; } void ColladaModel::load_texture(std::string filename, const char* suffix, TGAImage& img) { std::string texfile(filename); size_t dot = texfile.find_last_of("."); if (dot != std::string::npos) { texfile = texfile.substr(0, dot) + std::string(suffix); std::cerr << "texture file " << texfile << " loading " << (img.read_tga_file(texfile.c_str()) ? "ok" : "failed") << std::endl; img.flip_vertically(); } } TGAColor ColladaModel::diffuse(Vec2f uvf) { Vec2i uv(uvf[0] * diffusemap_.get_width(), uvf[1] * diffusemap_.get_height()); return diffusemap_.get(uv[0], uv[1]); } Vec3f ColladaModel::normal(Vec2f uvf) { Vec2i uv(uvf[0] * normalmap_.get_width(), uvf[1] * normalmap_.get_height()); TGAColor c = normalmap_.get(uv[0], uv[1]); Vec3f res; for (int i = 0; i < 3; i++) res[2 - i] = (float)c[i] / 255.f * 2.f - 1.f; return res; } Vec2f ColladaModel::uv(int iface, int nthvert) { return textureco_[faces_[iface][nthvert][2]]; } float ColladaModel::specular(Vec2f uvf) { Vec2i uv(uvf[0] * specularmap_.get_width(), uvf[1] * specularmap_.get_height()); return specularmap_.get(uv[0], uv[1])[0] / 1.f; } Vec3f ColladaModel::normal(int iface, int nthvert) { int idx = faces_[iface][nthvert][1]; return normals_[idx].normalize(); } Joint ColladaModel::getrootjoint() { return rootjoint; } void ColladaModel::doanimation(Animator animation) { animator.doanimation(animation); } void ColladaModel::updateanimator() { animator.update(); } std::vector ColladaModel::getjointtransforms() { std::vector jointMat(joint_count); addjointtoarray(rootjoint, jointMat); return jointMat; } void ColladaModel::addjointtoarray(Joint parent, std::vector jointMat) { jointMat[parent.index] = parent.getTransform(); for (auto& child : parent.children) { addjointtoarray(child, jointMat); } }