Compare commits
4 Commits
obj2collada
...
mo7sen
| Author | SHA1 | Date | |
|---|---|---|---|
| b936db0ce9 | |||
| b51c63ea0c | |||
| ad56096eb3 | |||
| 2f5437396c |
@@ -13,9 +13,6 @@
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|||||||
# User-specific files (MonoDevelop/Xamarin Studio)
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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*.userprefs
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# Mono auto generated files
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mono_crash.*
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# Build results
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# Build results
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[Dd]ebug/
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[Dd]ebug/
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[Dd]ebugPublic/
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[Dd]ebugPublic/
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@@ -115,6 +115,7 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="camera.cpp" />
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<ClCompile Include="geometry.cpp" />
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<ClCompile Include="geometry.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="model.cpp" />
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<ClCompile Include="model.cpp" />
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@@ -124,6 +125,7 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="geometry.h" />
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<ClInclude Include="geometry.h" />
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<ClInclude Include="camera.h" />
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<ClInclude Include="model.h" />
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<ClInclude Include="model.h" />
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<ClInclude Include="renderer.h" />
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<ClInclude Include="renderer.h" />
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<ClInclude Include="tgaimage.h" />
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<ClInclude Include="tgaimage.h" />
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@@ -33,6 +33,9 @@
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<ClCompile Include="renderer.cpp">
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<ClCompile Include="renderer.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="camera.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="util_window.h">
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<ClInclude Include="util_window.h">
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@@ -50,5 +53,8 @@
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<ClInclude Include="renderer.h">
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<ClInclude Include="renderer.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="camera.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@@ -0,0 +1,117 @@
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#include "camera.h"
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Camera::Camera()
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{
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fov = 30;
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position = Vec3f(0, 0, 0);
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rotation = Vec3f(0, 0, 0);
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up = Vec3f(0, 0, 0);
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right = Vec3f(0, 0, 0);
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forward = Vec3f(0, 0, 0);
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near_plane = 0;
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far_plane = 15;
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horizontal_camera_speed = 0.5;
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vertical_camera_speed = 0.5;
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vertical_camera_clamp_up = 90;
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vertical_camera_clamp_down = -90;
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movement_speed = 1.f;
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}
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Vec3f Camera::GetForward() {
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return forward;
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}
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void Camera::Move(Vec3f move_vec) {
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position = position + move_vec;
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}
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void Camera::SetPosition(Vec3f pos) {
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position = pos;
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}
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void Camera::Rotate(Vec3f rot_vec) {
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rotation = rotation + rot_vec;
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}
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void Camera::SetRotation(Vec3f rot) {
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rotation = rot;
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}
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void Camera::SetFOV(int angle) {
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fov = angle;
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}
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void Camera::SetVerticalRotSpeed(float speed) {
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vertical_camera_speed = speed;
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}
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void Camera::SetHorizontalRotSpeed(float speed) {
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horizontal_camera_speed = speed;
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}
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void Camera::SetClampRotUp(float angle) {
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vertical_camera_clamp_up = angle;
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}
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void Camera::SetClampRotDown(float angle) {
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vertical_camera_clamp_down = angle;
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}
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void Camera::SetNearPlane(float near_val) {
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near_plane = near_val;
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}
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void Camera::SetFarPlane(float far_val) {
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far_plane = far_val;
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}
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void Camera::rotate_hor(float d_angle) {
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rotation.y += d_angle * horizontal_camera_speed;
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}
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void Camera::rotate_ver(float d_angle) {
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rotation.x += d_angle * vertical_camera_speed;
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rotation.x = std::fmin(rotation.x, vertical_camera_clamp_up);
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rotation.x = std::fmax(rotation.x, vertical_camera_clamp_down);
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}
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void Camera::move_camera_left() {
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position = position - right * movement_speed;
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}
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void Camera::move_camera_right() {
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position = position + right * movement_speed;
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}
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void Camera::move_camera_forward() {
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position = position + forward * movement_speed;
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}
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void Camera::move_camera_backward() {
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position = position - forward * movement_speed;
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}
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void Camera::SetMovementSpeed(float speed) {
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movement_speed = speed;
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}
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void Camera::ApplyChanges() {
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forward = Vec3f(sin(rotation.y * DEG2RAD), -sin(rotation.x * DEG2RAD), -cosf(rotation.y*DEG2RAD) * cosf(rotation.x*DEG2RAD));
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right = Vec3f(cos(rotation.y*DEG2RAD), 0, sin(rotation.y * DEG2RAD));
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up = cross(right, forward);
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}
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Matrix Camera::GetModelViewMatrix() {
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Vec3f center = position + forward;
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Vec3f z = (position - center).normalize();
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Vec3f x = cross(up, z).normalize();
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Vec3f y = cross(z, x).normalize();
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Matrix Minv = Matrix::identity();
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Matrix Tr = Matrix::identity();
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for (int i = 0; i < 3; i++) {
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Minv[0][i] = x[i];
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Minv[1][i] = y[i];
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Minv[2][i] = z[i];
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Tr[i][3] = -center[i];
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}
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return Minv * Tr;
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}
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Matrix Camera::GetProjectionMatrix() {
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Matrix Projection = Matrix::identity();
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Projection[0][0] = 1 / tan(fov * DEG2RAD);
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Projection[1][1] = 1 / tan(fov * DEG2RAD);
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Projection[2][2] = (far_plane + near_plane) / (far_plane - near_plane);
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Projection[2][3] = (-2 * far_plane * near_plane) / (far_plane - near_plane);
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Projection[3][2] = -1;
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return Projection;
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}
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@@ -0,0 +1,48 @@
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#ifndef __CAMERA_HEADER__
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#define __CAMERA_HEADER__
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#include "geometry.h"
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class Camera {
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private:
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Vec3f position;
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Vec3f rotation;
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Vec3f up;
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Vec3f right;
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Vec3f forward;
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float fov;
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float near_plane;
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float far_plane;
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float horizontal_camera_speed;
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float vertical_camera_speed;
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float vertical_camera_clamp_up;
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float vertical_camera_clamp_down;
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float movement_speed;
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public:
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Camera();
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void SetPosition(Vec3f pos);
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void SetRotation(Vec3f rot);
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void Move(Vec3f move_vec);
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void Rotate(Vec3f rot_vec);
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void SetFOV(int angle);
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void SetNearPlane(float near_val);
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void SetFarPlane(float far_val);
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void SetVerticalRotSpeed(float speed);
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void SetHorizontalRotSpeed(float speed);
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void SetClampRotUp(float angle);
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void SetClampRotDown(float angle);
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void SetMovementSpeed(float speed);
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Vec3f GetForward();
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void rotate_hor(float d_angle);
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void rotate_ver(float d_angle);
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void move_camera_left();
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void move_camera_right();
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void move_camera_forward();
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void move_camera_backward();
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void ApplyChanges();
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Matrix GetModelViewMatrix();
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Matrix GetProjectionMatrix();
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};
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#endif
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@@ -1,10 +1,13 @@
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#ifndef __GEOMETRY_H__
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#ifndef __GEOMETRY_H__
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#define __GEOMETRY_H__
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#define __GEOMETRY_H__
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <cmath>
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#include <vector>
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#include <vector>
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#include <cassert>
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#include <cassert>
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#include <iostream>
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#include <iostream>
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#define DEG2RAD M_PI/180
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template<size_t DimCols,size_t DimRows,typename T> class mat;
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template<size_t DimCols,size_t DimRows,typename T> class mat;
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template <size_t DIM, typename T> struct vec {
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template <size_t DIM, typename T> struct vec {
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+44
-11
@@ -3,26 +3,27 @@
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#include "renderer.h"
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#include "renderer.h"
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#include "ctime"
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#include "ctime"
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const int width = 800;
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const int screen_width = 1000;
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const int height = 800;
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const int screen_height = 1000;
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#define TARGET_FRAMERATE 30
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int prev_mouse_x = screen_width/2;
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int prev_mouse_y = screen_height/2;
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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{
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HWND hwnd;
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HWND hwnd;
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MSG Msg;
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MSG Msg;
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hwnd = create_window(width, height, hInstance);
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hwnd = create_window(hInstance);
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ShowCursor(false);
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ShowWindow(hwnd, nCmdShow);
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ShowWindow(hwnd, nCmdShow);
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char debug_str[100];
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init_camera();
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clock_t first_time = clock();
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render();
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clock_t end_time = clock();
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Update();
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sprintf_s(debug_str, "%f\n", (double)(end_time - first_time) / CLOCKS_PER_SEC);
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SetTimer(hwnd, NULL, 1000 / TARGET_FRAMERATE, (TIMERPROC)FixedUpdate);
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OutputDebugString(debug_str);
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while (GetMessage(&Msg, NULL, 0, 0))
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while (GetMessage(&Msg, NULL, 0, 0))
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{
|
{
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@@ -32,14 +33,46 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
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return Msg.wParam;
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return Msg.wParam;
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}
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}
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void HandleMouseMovement() {
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POINT point;
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GetCursorPos(&point);
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camera.rotate_hor(point.x - prev_mouse_x);
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camera.rotate_ver(point.y - prev_mouse_y);
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SetCursorPos(prev_mouse_x, prev_mouse_y);
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}
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bool HandleButtonPressed() {
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if (GetAsyncKeyState(VK_UP) & 0x8000)
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camera.move_camera_forward();
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if (GetAsyncKeyState(VK_DOWN) & 0x8000)
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camera.move_camera_backward();
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if (GetAsyncKeyState(VK_RIGHT) & 0x8000)
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camera.move_camera_right();
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|
if (GetAsyncKeyState(VK_LEFT) & 0x8000)
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camera.move_camera_left();
|
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|
return true;
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|
}
|
||||||
|
|
||||||
|
void CALLBACK FixedUpdate(HWND hwnd, UINT message, UINT uInt, DWORD dWord)
|
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|
{
|
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HandleButtonPressed();
|
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|
camera.ApplyChanges();
|
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|
render();
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Update();
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|
}
|
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|
|
||||||
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||||
{
|
{
|
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switch (message)
|
switch (message)
|
||||||
{
|
{
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||||||
|
case WM_MOUSEMOVE:
|
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|
HandleMouseMovement();
|
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|
break;
|
||||||
case WM_RBUTTONDOWN:
|
case WM_RBUTTONDOWN:
|
||||||
break;
|
break;
|
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case WM_LBUTTONDOWN:
|
case WM_LBUTTONDOWN:
|
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Update();
|
|
||||||
break;
|
break;
|
||||||
case WM_CLOSE:
|
case WM_CLOSE:
|
||||||
DestroyWindow(hwnd);
|
DestroyWindow(hwnd);
|
||||||
|
|||||||
@@ -58,9 +58,9 @@ void Model::ApplyTransform() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Model::translate(Vec3f tr) {
|
void Model::translate(Vec3f tr) {
|
||||||
Translation[0][3] += tr.x;
|
Translation[0][3] = tr.x;
|
||||||
Translation[1][3] += tr.y;
|
Translation[1][3] = tr.y;
|
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Translation[2][3] += tr.z;
|
Translation[2][3] = tr.z;
|
||||||
}
|
}
|
||||||
void Model::rotate(Vec3f rot) {
|
void Model::rotate(Vec3f rot) {
|
||||||
rot = rot * DEG2RAD;
|
rot = rot * DEG2RAD;
|
||||||
|
|||||||
Binary file not shown.
+124
-93
@@ -1,5 +1,4 @@
|
|||||||
#define _USE_MATH_DEFINES
|
#include <vector>
|
||||||
#include <vector>
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <limits>
|
#include <limits>
|
||||||
#include "tgaimage.h"
|
#include "tgaimage.h"
|
||||||
@@ -8,32 +7,46 @@
|
|||||||
#include "renderer.h"
|
#include "renderer.h"
|
||||||
#include "util_window.h"
|
#include "util_window.h"
|
||||||
#include <ctime>
|
#include <ctime>
|
||||||
|
#include "camera.h"
|
||||||
|
|
||||||
|
#define HORIZONTAL_CAMERA_SPEED 0.1
|
||||||
|
#define VERTICAL_CAMERA_SPEED 0.1
|
||||||
|
#define VERTICAL_CAMERA_CLAMP_UP 90
|
||||||
|
#define VERTICAL_CAMERA_CLAMP_DOWN -90
|
||||||
|
#define NEAR_CLIP_PLANE 0
|
||||||
|
#define FAR_CLIP_PLANE 15
|
||||||
|
#define FOV 30
|
||||||
|
#define DEFAULT_CAMERA_POS Vec3f(0, 0, 5)
|
||||||
|
#define DEFAULT_CAMERA_ROT Vec3f(0, 0, 0)
|
||||||
|
#define CAMERA_MOVEMENT_SPEED 1.f
|
||||||
|
|
||||||
const TGAColor white = TGAColor(255, 255, 255, 255);
|
const TGAColor white = TGAColor(255, 255, 255, 255);
|
||||||
const TGAColor red = TGAColor(255, 0, 0, 255);
|
const TGAColor red = TGAColor(255, 0, 0, 255);
|
||||||
const TGAColor green = TGAColor(0, 255, 0, 255);
|
const TGAColor green = TGAColor(0, 255, 0, 255);
|
||||||
const TGAColor blue = TGAColor(0, 0, 255, 255);
|
const TGAColor blue = TGAColor(0, 0, 255, 255);
|
||||||
|
|
||||||
const int depth = 255;
|
bool wireframe = false;
|
||||||
|
|
||||||
float* z_buffer;
|
|
||||||
|
Model* model = new Model("african_head.obj");
|
||||||
|
Camera camera;
|
||||||
|
|
||||||
|
float* z_buffer = new float[screen_width * screen_height];
|
||||||
Vec3f light_dir = Vec3f(0, 0, 1).normalize();
|
Vec3f light_dir = Vec3f(0, 0, 1).normalize();
|
||||||
Vec3f eye(0, 0, 3);
|
|
||||||
Vec3f center(0, 0, 0);
|
|
||||||
|
|
||||||
Matrix viewport(int x, int y, int w, int h) {
|
Matrix viewport(int x, int y, int w, int h) {
|
||||||
Matrix m = Matrix::identity();
|
Matrix m = Matrix::identity();
|
||||||
m[0][3] = x + w / 2.f;
|
m[0][3] = x + w / 2.f;
|
||||||
m[1][3] = y + h / 2.f;
|
m[1][3] = y + h / 2.f;
|
||||||
m[2][3] = depth / 2.f;
|
m[2][3] = (FAR_CLIP_PLANE-NEAR_CLIP_PLANE) / 2.f;
|
||||||
|
|
||||||
m[0][0] = w / 2.f;
|
m[0][0] = w / 2.f;
|
||||||
m[1][1] = h / 2.f;
|
m[1][1] = h / 2.f;
|
||||||
m[2][2] = depth / 2.f;
|
m[2][2] = (FAR_CLIP_PLANE+NEAR_CLIP_PLANE) / 2.f;
|
||||||
return m;
|
return m;
|
||||||
}
|
}
|
||||||
|
|
||||||
void line(Vec2i p0, Vec2i p1, TGAImage &image, TGAColor color)
|
void line(Vec3f p0, Vec3f p1, TGAColor color)
|
||||||
{
|
{
|
||||||
bool steep = false;
|
bool steep = false;
|
||||||
|
|
||||||
@@ -59,10 +72,10 @@ void line(Vec2i p0, Vec2i p1, TGAImage &image, TGAColor color)
|
|||||||
|
|
||||||
for (int x = p0[0]; x <= p1[0]; x++) {
|
for (int x = p0[0]; x <= p1[0]; x++) {
|
||||||
if (steep) {
|
if (steep) {
|
||||||
image.set(y, x, color);
|
set_pixel(y, x, color_to_int(color));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
image.set(x, y, color);
|
set_pixel(x, y, color_to_int(color));
|
||||||
}
|
}
|
||||||
error2 += derror2;
|
error2 += derror2;
|
||||||
if (error2 > dx) {
|
if (error2 > dx) {
|
||||||
@@ -86,124 +99,137 @@ Vec3f barycentric(Vec3f* pts, Vec3f P)
|
|||||||
|
|
||||||
void triangle(
|
void triangle(
|
||||||
Vec3f* pts, // Needed
|
Vec3f* pts, // Needed
|
||||||
Model* model, // Should be removed
|
|
||||||
Vec2f* diff_pts, // Should be removed
|
Vec2f* diff_pts, // Should be removed
|
||||||
float* intensities,
|
Model* model,
|
||||||
Vec3f camera_pos) // Not really sure yet
|
float* intensities)
|
||||||
{
|
{
|
||||||
|
|
||||||
if (pts[0].y == pts[1].y && pts[0].y == pts[2].y) return; // i dont care about degenerate triangles
|
if (pts[0].y == pts[1].y && pts[0].y == pts[2].y) return; // i dont care about degenerate triangles
|
||||||
if (pts[0].y > pts[1].y) {
|
if (pts[0].y > pts[1].y) {
|
||||||
std::swap(pts[0], pts[1]);
|
std::swap(pts[0], pts[1]);
|
||||||
std::swap(diff_pts[0], diff_pts[1]);
|
if(diff_pts)
|
||||||
std::swap(intensities[0], intensities[1]);
|
std::swap(diff_pts[0], diff_pts[1]);
|
||||||
|
if(intensities)
|
||||||
|
std::swap(intensities[0], intensities[1]);
|
||||||
}
|
}
|
||||||
if (pts[0].y > pts[2].y) {
|
if (pts[0].y > pts[2].y) {
|
||||||
std::swap(pts[0], pts[2]);
|
std::swap(pts[0], pts[2]);
|
||||||
std::swap(diff_pts[0], diff_pts[2]);
|
if(diff_pts)
|
||||||
std::swap(intensities[0], intensities[2]);
|
std::swap(diff_pts[0], diff_pts[2]);
|
||||||
|
if(intensities)
|
||||||
|
std::swap(intensities[0], intensities[2]);
|
||||||
}
|
}
|
||||||
if (pts[1].y > pts[2].y) {
|
if (pts[1].y > pts[2].y) {
|
||||||
std::swap(pts[1], pts[2]);
|
std::swap(pts[1], pts[2]);
|
||||||
std::swap(diff_pts[1], diff_pts[2]);
|
if(diff_pts)
|
||||||
std::swap(intensities[1], intensities[2]);
|
std::swap(diff_pts[1], diff_pts[2]);
|
||||||
|
if(intensities)
|
||||||
|
std::swap(intensities[1], intensities[2]);
|
||||||
}
|
}
|
||||||
Vec2i bounding_box_min(screen_width - 1, screen_height - 1);
|
|
||||||
Vec2i bounding_box_max(0, 0);
|
|
||||||
Vec2i clamp(screen_width - 1, screen_height - 1);
|
|
||||||
TGAColor color = white;
|
|
||||||
|
|
||||||
for(int i = 0; i < 3; i++) {
|
if (wireframe)
|
||||||
for(int j =0; j < 2; j++) {
|
{
|
||||||
bounding_box_min[j] = std::fmax(0, std::fmin(bounding_box_min[j], (int)pts[i][j]));
|
line(pts[0], pts[1], white);
|
||||||
bounding_box_max[j] = std::fmin(clamp[j], std::fmax(bounding_box_max[j], (int)pts[i][j]));
|
line(pts[1], pts[2], white);
|
||||||
}
|
line(pts[2], pts[0], white);
|
||||||
}
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
Vec3f P;
|
Vec2i bounding_box_min(screen_width - 1, screen_height - 1);
|
||||||
for(P.x = bounding_box_min.x; P.x <= bounding_box_max.x; P.x++) {
|
Vec2i bounding_box_max(0, 0);
|
||||||
for(P.y = bounding_box_min.y; P.y <= bounding_box_max.y; P.y++) {
|
Vec2i clamp(screen_width - 1, screen_height - 1);
|
||||||
Vec3f bc_coord = barycentric(pts, P);
|
TGAColor color = white;
|
||||||
if(bc_coord.x < 0 || bc_coord.y < 0 || bc_coord.z < 0) continue;
|
|
||||||
|
#pragma omp parallel for
|
||||||
|
for (int i = 0; i < 3; i++) {
|
||||||
|
for (int j = 0; j < 2; j++) {
|
||||||
|
bounding_box_min[j] = std::fmax(0, std::fmin(bounding_box_min[j], (int)pts[i][j]));
|
||||||
|
bounding_box_max[j] = std::fmin(clamp[j], std::fmax(bounding_box_max[j], (int)pts[i][j]));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Vec3f P;
|
||||||
|
#pragma omp parallel for
|
||||||
|
for (P.x = bounding_box_min.x; P.x <= bounding_box_max.x; P.x++) {
|
||||||
|
for (P.y = bounding_box_min.y; P.y <= bounding_box_max.y; P.y++) {
|
||||||
|
Vec3f bc_coord = barycentric(pts, P);
|
||||||
|
if (bc_coord.x < 0 || bc_coord.y < 0 || bc_coord.z < 0) continue;
|
||||||
|
|
||||||
|
|
||||||
float intensity =
|
float intensity =
|
||||||
intensities[0]
|
intensities[0]
|
||||||
+ (intensities[1] - intensities[0]) * bc_coord[1]
|
+ (intensities[1] - intensities[0]) * bc_coord[1]
|
||||||
+ (intensities[2] - intensities[0]) * bc_coord[2];
|
+ (intensities[2] - intensities[0]) * bc_coord[2];
|
||||||
|
|
||||||
|
|
||||||
// Interpolating Z using the barycentric coordinates
|
// Interpolating Z using the barycentric coordinates
|
||||||
P.z = 0;
|
P.z = 0;
|
||||||
for(int i = 0; i < 3; i++) P.z += pts[i][2] * bc_coord[i];
|
for (int i = 0; i < 3; i++) P.z += pts[i][2] * bc_coord[i];
|
||||||
|
|
||||||
// Coloring according to the Z-Buffer
|
// Coloring according to the Z-Buffer
|
||||||
if (P.z > z_buffer[(int)(P.x + P.y * screen_width)])
|
if (P.z > z_buffer[(int)(P.x + P.y * screen_width)] && P.z > 0)
|
||||||
{
|
{
|
||||||
z_buffer[(int)(P.x + P.y * screen_width)] = P.z;
|
z_buffer[(int)(P.x + P.y * screen_width)] = P.z;
|
||||||
|
|
||||||
// If diff_pts (Diffusemap Points) were passed, then find the
|
// If diff_pts (Diffusemap Points) were passed, then find the
|
||||||
// color of the current pixel
|
// color of the current pixel
|
||||||
if(diff_pts) {
|
if (diff_pts) {
|
||||||
Vec2f diff_pt =
|
Vec2f diff_pt =
|
||||||
diff_pts[0]
|
diff_pts[0]
|
||||||
+ (diff_pts[1] - diff_pts[0]) * bc_coord[1]
|
+ (diff_pts[1] - diff_pts[0]) * bc_coord[1]
|
||||||
+ (diff_pts[2] - diff_pts[0]) * bc_coord[2];
|
+ (diff_pts[2] - diff_pts[0]) * bc_coord[2];
|
||||||
|
|
||||||
color = model->diffuse(diff_pt);
|
color = model->diffuse(diff_pt);
|
||||||
}
|
}
|
||||||
color = color * intensity;
|
color = color * intensity;
|
||||||
set_pixel(P.x, P.y, color_to_int(color));
|
set_pixel(P.x, P.y, color_to_int(color));
|
||||||
}
|
//char debugStr[200];
|
||||||
}
|
//sprintf_s(debugStr, "%f\n", P.z);
|
||||||
}
|
//OutputDebugString(debugStr);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int color_to_int(TGAColor col) {
|
int color_to_int(TGAColor col) {
|
||||||
return (col[2] << 16) | (col[1] << 8) | col[0];
|
return (col[2] << 16) | (col[1] << 8) | col[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
void init_zbuffer()
|
void init_camera() {
|
||||||
|
camera.SetPosition(DEFAULT_CAMERA_POS);
|
||||||
|
camera.SetRotation(DEFAULT_CAMERA_ROT);
|
||||||
|
camera.SetFOV(FOV);
|
||||||
|
camera.SetNearPlane(NEAR_CLIP_PLANE);
|
||||||
|
camera.SetFarPlane(FAR_CLIP_PLANE);
|
||||||
|
camera.SetClampRotDown(VERTICAL_CAMERA_CLAMP_DOWN);
|
||||||
|
camera.SetClampRotUp(VERTICAL_CAMERA_CLAMP_UP);
|
||||||
|
camera.SetHorizontalRotSpeed(HORIZONTAL_CAMERA_SPEED);
|
||||||
|
camera.SetVerticalRotSpeed(VERTICAL_CAMERA_SPEED);
|
||||||
|
camera.SetMovementSpeed(CAMERA_MOVEMENT_SPEED);
|
||||||
|
camera.ApplyChanges();
|
||||||
|
}
|
||||||
|
|
||||||
|
void clear_zbuffer()
|
||||||
{
|
{
|
||||||
z_buffer = new float[screen_width*screen_height];
|
|
||||||
for (int i = 0; i < screen_width * screen_height; i++)
|
for (int i = 0; i < screen_width * screen_height; i++)
|
||||||
z_buffer[i] = INT_MIN;
|
z_buffer[i] = INT_MIN;
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix lookat(Vec3f eye, Vec3f center, Vec3f up) {
|
Matrix ViewPort = Matrix::identity();
|
||||||
Vec3f z = (eye - center).normalize();
|
Matrix Projection = Matrix::identity();
|
||||||
Vec3f x = cross(up, z).normalize();
|
Matrix ModelView = Matrix::identity();
|
||||||
Vec3f y = cross(z, x).normalize();
|
|
||||||
Matrix Minv = Matrix::identity();
|
|
||||||
Matrix Tr = Matrix::identity();
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
Minv[0][i] = x[i];
|
|
||||||
Minv[1][i] = y[i];
|
|
||||||
Minv[2][i] = z[i];
|
|
||||||
Tr[i][3] = -center[i];
|
|
||||||
}
|
|
||||||
return Minv * Tr;
|
|
||||||
}
|
|
||||||
|
|
||||||
void render()
|
void render()
|
||||||
{
|
{
|
||||||
Model* model = new Model("african_head.obj");
|
light_dir = camera.GetForward() * -1;
|
||||||
|
ViewPort = viewport(0, 0, screen_width, screen_height);
|
||||||
Matrix ViewPort = viewport(screen_width / 8, screen_height / 8, screen_width * 3 / 4, screen_height * 3 / 4);
|
Projection = camera.GetProjectionMatrix();
|
||||||
Matrix Projection = Matrix::identity();
|
ModelView = camera.GetModelViewMatrix();
|
||||||
Matrix ModelView = lookat(eye, center, Vec3f(0, 1, 0));
|
|
||||||
|
|
||||||
Projection[3][2] = -1.f / (eye - center).norm();
|
|
||||||
|
|
||||||
model->rotate(Vec3f(0, 0, 90));
|
|
||||||
model->scale(Vec3f(0.5, 0.5, 0.5));
|
|
||||||
model->translate(Vec3f(0.5, 0.5, -1));
|
|
||||||
|
|
||||||
model->ApplyTransform();
|
|
||||||
|
|
||||||
Matrix z = ViewPort * Projection * ModelView * model->Transform;
|
Matrix z = ViewPort * Projection * ModelView * model->Transform;
|
||||||
|
|
||||||
init_zbuffer();
|
clear_zbuffer();
|
||||||
|
#pragma omp parallel for
|
||||||
for (int i = 0; i < model->nfaces(); i++)
|
for (int i = 0; i < model->nfaces(); i++)
|
||||||
{
|
{
|
||||||
std::vector<int> face = model->face(i);
|
std::vector<int> face = model->face(i);
|
||||||
@@ -211,6 +237,7 @@ void render()
|
|||||||
Vec3f world_coords[3];
|
Vec3f world_coords[3];
|
||||||
Vec2f diffuse_coords[3];
|
Vec2f diffuse_coords[3];
|
||||||
float intensities[3];
|
float intensities[3];
|
||||||
|
bool out = true;
|
||||||
|
|
||||||
for (int j = 0; j < 3; j++)
|
for (int j = 0; j < 3; j++)
|
||||||
{
|
{
|
||||||
@@ -218,15 +245,19 @@ void render()
|
|||||||
Vec4f v4(v);
|
Vec4f v4(v);
|
||||||
Vec3f coord(z * v4);
|
Vec3f coord(z * v4);
|
||||||
|
|
||||||
|
if (coord.x > 0 && coord.x < screen_width
|
||||||
|
&& coord.y > 0 && coord.y < screen_height)
|
||||||
|
out = false;
|
||||||
|
|
||||||
screen_coords[j] = coord;
|
screen_coords[j] = coord;
|
||||||
world_coords[j] = v;
|
world_coords[j] = v;
|
||||||
diffuse_coords[j] = model->uv(i, j);
|
diffuse_coords[j] = model->uv(i, j);
|
||||||
intensities[j] = model->normal(i, j) * light_dir;
|
intensities[j] = model->normal(i, j) * light_dir;
|
||||||
}
|
}
|
||||||
|
|
||||||
triangle(screen_coords, model, diffuse_coords, intensities, Vec3f(0, 0, 5));
|
if (out) continue;
|
||||||
}
|
|
||||||
|
|
||||||
delete model;
|
triangle(screen_coords, diffuse_coords, model, intensities);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,7 +1,13 @@
|
|||||||
#ifndef RENDERER_HEADER
|
#ifndef RENDERER_HEADER
|
||||||
#define RENDERER_HEADER
|
#define RENDERER_HEADER
|
||||||
#include "tgaimage.h"
|
#include "tgaimage.h"
|
||||||
|
#include "camera.h"
|
||||||
|
|
||||||
|
|
||||||
|
extern float* z_buffer;
|
||||||
|
extern Camera camera;
|
||||||
|
|
||||||
|
void init_camera();
|
||||||
void render();
|
void render();
|
||||||
int color_to_int(TGAColor col);
|
int color_to_int(TGAColor col);
|
||||||
#endif
|
#endif
|
||||||
@@ -8,8 +8,6 @@ BITMAPINFO info;
|
|||||||
HBITMAP hbm;
|
HBITMAP hbm;
|
||||||
const int BITCOUNT_PER_PIXEL = 24;
|
const int BITCOUNT_PER_PIXEL = 24;
|
||||||
const int title_height = 39;
|
const int title_height = 39;
|
||||||
int screen_width = 0;
|
|
||||||
int screen_height = 0;
|
|
||||||
long long bytes_per_row;
|
long long bytes_per_row;
|
||||||
bool screen_changed = false;
|
bool screen_changed = false;
|
||||||
HDC hdc;
|
HDC hdc;
|
||||||
@@ -17,15 +15,13 @@ HDRAWDIB hdd;
|
|||||||
HDC bitmap_dc;
|
HDC bitmap_dc;
|
||||||
HGDIOBJ old_obj;
|
HGDIOBJ old_obj;
|
||||||
|
|
||||||
HWND create_window(int width, int height, HINSTANCE &hInstance) {
|
HWND create_window(HINSTANCE &hInstance) {
|
||||||
HWND hWnd;
|
HWND hWnd;
|
||||||
WNDCLASSEX wnd_class = { 0 };
|
WNDCLASSEX wnd_class = { 0 };
|
||||||
init_wnd_class(wnd_class, hInstance);
|
init_wnd_class(wnd_class, hInstance);
|
||||||
|
|
||||||
RegisterClassEx(&wnd_class);
|
RegisterClassEx(&wnd_class);
|
||||||
|
|
||||||
screen_width = width;
|
|
||||||
screen_height = height;
|
|
||||||
create_hwnd(hWnd, hInstance);
|
create_hwnd(hWnd, hInstance);
|
||||||
init(hWnd);
|
init(hWnd);
|
||||||
|
|
||||||
@@ -107,6 +103,16 @@ void set_pixel(unsigned int x, unsigned int y, unsigned int color) {
|
|||||||
screen_changed = true;
|
screen_changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void clear_screen() {
|
||||||
DrawDibDraw(hdd, hdc, 0, 0, screen_width, screen_height, &info.bmiHeader, pixels, 0, 0, screen_width, screen_height, 0);
|
for (int x = 0; x < screen_width; x++)
|
||||||
|
for (int y = 0; y < screen_height; y++)
|
||||||
|
set_pixel(x, y, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
if (screen_changed) {
|
||||||
|
DrawDibDraw(hdd, hdc, 0, 0, screen_width, screen_height, &info.bmiHeader, pixels, 0, 0, screen_width, screen_height, 0);
|
||||||
|
clear_screen();
|
||||||
|
screen_changed = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,18 +18,19 @@ extern HDC hdc;
|
|||||||
extern HDRAWDIB hdd;
|
extern HDRAWDIB hdd;
|
||||||
extern HDC bitmap_dc;
|
extern HDC bitmap_dc;
|
||||||
extern HGDIOBJ old_obj;
|
extern HGDIOBJ old_obj;
|
||||||
extern int screen_width;
|
extern const int screen_width;
|
||||||
extern int screen_height;
|
extern const int screen_height;
|
||||||
|
|
||||||
|
|
||||||
void init(HWND &hWnd);
|
void init(HWND &hWnd);
|
||||||
void destroy_window();
|
void destroy_window();
|
||||||
HWND create_window(int width, int height, HINSTANCE &hInstance);
|
HWND create_window(HINSTANCE &hInstance);
|
||||||
void create_hwnd(HWND &hwnd, HINSTANCE &hInstance);
|
void create_hwnd(HWND &hwnd, HINSTANCE &hInstance);
|
||||||
void init_wnd_class(WNDCLASSEX &wndClass, HINSTANCE &hInstance);
|
void init_wnd_class(WNDCLASSEX &wndClass, HINSTANCE &hInstance);
|
||||||
void set_pixel(unsigned int x, unsigned int y, unsigned int color);
|
void set_pixel(unsigned int x, unsigned int y, unsigned int color);
|
||||||
void Update();
|
void Update();
|
||||||
|
|
||||||
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
|
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
|
||||||
|
void CALLBACK FixedUpdate(HWND hwnd, UINT message, UINT uInt, DWORD dWord);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
Reference in New Issue
Block a user