try fixing .dae

This commit is contained in:
Youssef Assem
2019-12-08 22:32:46 +02:00
parent 32cd3c2037
commit ce94b6a916
6 changed files with 268 additions and 45 deletions
+11 -3
View File
@@ -9,7 +9,7 @@ ColladaModel::ColladaModel(const char* filename) : positions_(), triangles_() ,n
///////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////
tinyxml2::XMLElement* xml_triangle_count = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("triangles"); tinyxml2::XMLElement* xml_triangle_count = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("triangles");
int triangle_count = 0; triangle_count = 0;
xml_triangle_count->QueryIntAttribute("count", &triangle_count); xml_triangle_count->QueryIntAttribute("count", &triangle_count);
tinyxml2::XMLElement* xml_triangle = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("triangles")->FirstChildElement("p"); tinyxml2::XMLElement* xml_triangle = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("triangles")->FirstChildElement("p");
@@ -57,7 +57,7 @@ ColladaModel::ColladaModel(const char* filename) : positions_(), triangles_() ,n
///////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////
tinyxml2::XMLElement* xml_vertice = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->FirstChildElement("float_array"); tinyxml2::XMLElement* xml_vertice = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->FirstChildElement("float_array");
int vertice_count = 0; vertice_count = 0;
xml_vertice->QueryIntAttribute("count", &vertice_count); xml_vertice->QueryIntAttribute("count", &vertice_count);
const char* xml2_vertice = xml_vertice->GetText(); const char* xml2_vertice = xml_vertice->GetText();
@@ -110,10 +110,18 @@ ColladaModel::ColladaModel(const char* filename) : positions_(), triangles_() ,n
ColladaModel::~ColladaModel() { ColladaModel::~ColladaModel() {
} }
std::vector<int> ColladaModel::triangle(int idx) { std::vector<Vec3i> ColladaModel::triangle(int idx) {
return triangles_[idx]; return triangles_[idx];
} }
Vec3f ColladaModel::position(int i) { Vec3f ColladaModel::position(int i) {
return positions_[i]; return positions_[i];
}
int ColladaModel::nposition() {
return vertice_count;
}
int ColladaModel::ntriangle() {
return triangle_count;
} }
+8 -2
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@@ -21,13 +21,19 @@ class ColladaModel {
private: private:
std::vector<Vec3f> positions_; std::vector<Vec3f> positions_;
std::vector<Vec3f> normals_; std::vector<Vec3f> normals_;
std::vector<std::vector<int> > triangles_; std::vector<std::vector<Vec3i> > triangles_;
int vertice_count;
int triangle_count;
public: public:
ColladaModel(const char* filename); ColladaModel(const char* filename);
~ColladaModel(); ~ColladaModel();
Vec3f position(int i); Vec3f position(int i);
std::vector<int> triangle(int idx); std::vector<Vec3i> triangle(int idx);
int nposition();
int ntriangle();
}; };
#endif #endif
+5 -5
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@@ -22,32 +22,32 @@
<VCProjectVersion>15.0</VCProjectVersion> <VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{42971E68-F861-4D45-9DA6-F5E163705584}</ProjectGuid> <ProjectGuid>{42971E68-F861-4D45-9DA6-F5E163705584}</ProjectGuid>
<RootNamespace>OpenWindow</RootNamespace> <RootNamespace>OpenWindow</RootNamespace>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset> <PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
</PropertyGroup> </PropertyGroup>
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+73 -35
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@@ -8,6 +8,7 @@
#include "renderer.h" #include "renderer.h"
#include "util_window.h" #include "util_window.h"
#include <ctime> #include <ctime>
#include "ColladaModel.h"
const TGAColor white = TGAColor(255, 255, 255, 255); const TGAColor white = TGAColor(255, 255, 255, 255);
const TGAColor red = TGAColor(255, 0, 0, 255); const TGAColor red = TGAColor(255, 0, 0, 255);
@@ -185,42 +186,79 @@ Matrix lookat(Vec3f eye, Vec3f center, Vec3f up) {
return Minv * Tr; return Minv * Tr;
} }
void render() void my_triangle(Vec2i t0, Vec2i t1, Vec2i t2, TGAImage& image, TGAColor color) {
{ if (t0.y == t1.y && t0.y == t2.y) return; // i dont care about degenerate triangles
Model* model = new Model("african_head.obj"); if (t0.y > t1.y) std::swap(t0, t1);
if (t0.y > t2.y) std::swap(t0, t2);
Matrix ViewPort = viewport(screen_width / 8, screen_height / 8, screen_width * 3 / 4, screen_height * 3 / 4); if (t1.y > t2.y) std::swap(t1, t2);
Matrix Projection = Matrix::identity(); int total_height = t2.y - t0.y;
Matrix ModelView = lookat(eye, center, Vec3f(0, 1, 0)); for (int i = 0; i < total_height; i++) {
bool second_half = i > t1.y - t0.y || t1.y == t0.y;
Projection[3][2] = -1.f / (eye - center).norm(); int segment_height = second_half ? t2.y - t1.y : t1.y - t0.y;
float alpha = (float)i / total_height;
Matrix z = ViewPort * Projection * ModelView * model->Transform; float beta = (float)(i - (second_half ? t1.y - t0.y : 0)) / segment_height; // be careful: with above conditions no division by zero here
Vec2i A = t0 + (t2 - t0) * alpha;
init_zbuffer(); Vec2i B = second_half ? t1 + (t2 - t1) * beta : t0 + (t1 - t0) * beta;
for (int i = 0; i < model->nfaces(); i++) if (A.x > B.x) std::swap(A, B);
{ for (int j = A.x; j <= B.x; j++) {
std::vector<int> face = model->face(i); image.set(j, t0.y + i, color); // attention, due to int casts t0.y+i != A.y
Vec3f screen_coords[3];
Vec3f world_coords[3];
Vec2f diffuse_coords[3];
float intensities[3];
for (int j = 0; j < 3; j++)
{
Vec3f v = model->vert(face[j]);
Vec4f v4(v);
Vec3f coord(z * v4);
screen_coords[j] = coord;
world_coords[j] = v;
diffuse_coords[j] = model->uv(i, j);
intensities[j] = model->normal(i, j) * light_dir;
} }
triangle(screen_coords, model, diffuse_coords, intensities, Vec3f(0, 0, 5));
} }
}
delete model;
void render()
{
ColladaModel* model = new ColladaModel("african_head.dae");
TGAImage image(800, 800, TGAImage::RGB);
Vec3f light_dir(0, 0, -1);
for (int i = 0; i < model->ntriangle(); i++) {
std::vector<Vec3i> face = model->triangle(i);
Vec2i screen_coords[3];
Vec3f world_coords[3];
for (int j = 0; j < 3; j++) {
Vec3f v = face[0];
screen_coords[j] = Vec2i((v.x + 1.) * 800 / 2., (v.y + 1.) * 800 / 2.);
world_coords[j] = v;
}
my_triangle(screen_coords[0], screen_coords[1], screen_coords[2], image, TGAColor(255,255,255,255));
}
image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
image.write_tga_file("output.tga");
delete model;
//Matrix ViewPort = viewport(screen_width / 8, screen_height / 8, screen_width * 3 / 4, screen_height * 3 / 4);
//Matrix Projection = Matrix::identity();
//Matrix ModelView = lookat(eye, center, Vec3f(0, 1, 0));
//Projection[3][2] = -1.f / (eye - center).norm();
//Matrix z = ViewPort * Projection * ModelView * model->Transform;
//init_zbuffer();
//for (int i = 0; i < model->nfaces(); i++)
//{
// std::vector<int> face = model->face(i);
// Vec3f screen_coords[3];
// Vec3f world_coords[3];
// Vec2f diffuse_coords[3];
// float intensities[3];
// for (int j = 0; j < 3; j++)
// {
// Vec3f v = model->vert(face[j]);
// Vec4f v4(v);
// Vec3f coord(z * v4);
//
// screen_coords[j] = coord;
// world_coords[j] = v;
// diffuse_coords[j] = model->uv(i, j);
// intensities[j] = model->normal(i, j) * light_dir;
// }
// triangle(screen_coords, model, diffuse_coords, intensities, Vec3f(0, 0, 5));
//}
//delete model;
} }