collada model

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This commit is contained in:
Youssef Assem
2019-12-08 20:49:49 +02:00
parent f5d3196828
commit c0be7e1680
2 changed files with 168 additions and 0 deletions
+132
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#include "ColladaModel.h"
string trim(const string& str)
{
size_t first = str.find_first_not_of(' ');
if (string::npos == first)
{
return str;
}
size_t last = str.find_last_not_of(' ');
return str.substr(first, (last - first + 1));
}
ColladaModel::ColladaModel(const char* filename) : positions_(), triangles_() ,normals_()
{
XMLDocument doc;
doc.LoadFile("resources/face.dae");
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
XMLElement* xml_triangle_count = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("triangles");
int triangle_count = 0;
xml_triangle_count->QueryIntAttribute("count", &triangle_count);
XMLElement* xml_triangle = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("triangles")->FirstChildElement("p");
const char* xml2_triangle = xml_triangle->GetText();
stringstream str_triangle(xml2_triangle);
vector<vector<Vec3i>> triangle(triangle_count, vector<Vec3i>(3, Vec3i(0, 0, 0)));
for (int i = 0; i < triangle_count; i++)
{
int x = 0;
str_triangle >> x;
triangle[i][0].x = x;
str_triangle >> x;
triangle[i][1].x = x;
str_triangle >> x;
triangle[i][2].x = x;
str_triangle >> x;
triangle[i][0].y = x;
str_triangle >> x;
triangle[i][1].y = x;
str_triangle >> x;
triangle[i][2].y = x;
str_triangle >> x;
triangle[i][0].z = x;
str_triangle >> x;
triangle[i][1].z = x;
str_triangle >> x;
triangle[i][2].z = x;
}
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
XMLElement* xml_vertice = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->FirstChildElement("float_array");
int vertice_count = 0;
xml_vertice->QueryIntAttribute("count", &vertice_count);
const char* xml2_vertice = xml_vertice->GetText();
stringstream str_vertice(xml2_vertice);
vector<Vec3f> vertice(vertice_count / 3);
for (int i = 0; i < vertice_count / 3; i++)
{
float x = 0;
str_vertice >> x;
vertice[i].x = x;
str_vertice >> x;
vertice[i].y = x;
str_vertice >> x;
vertice[i].z = x;
}
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
XMLElement* xml_normal_count = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->NextSiblingElement()->FirstChildElement("float_array");
int normal_count = 0;
xml_normal_count->QueryIntAttribute("count", &normal_count);
XMLElement* xml_normal = doc.FirstChildElement("COLLADA")->FirstChildElement("library_geometries")->FirstChildElement("geometry")->FirstChildElement("mesh")->FirstChildElement("source")->NextSiblingElement()->FirstChildElement("float_array");
const char* xml2_normal = xml_normal->GetText();
stringstream str_normal(xml2_normal);
vector<Vec3f> normal(normal_count / 3);
for (int i = 0; i < normal_count / 3; i++)
{
float x = 0;
str_normal >> x;
normal[i].x = x;
str_normal >> x;
normal[i].y = x;
str_normal >> x;
normal[i].z = x;
}
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////
}
ColladaModel::~ColladaModel() {
}
std::vector<int> ColladaModel::triangle(int idx) {
return triangles_[idx];
}
Vec3f ColladaModel::position(int i) {
return positions_[i];
}