Made it human-friendly

This commit is contained in:
2019-12-27 22:53:14 +02:00
parent 6cef4df543
commit 5dd2de5d77
15 changed files with 491 additions and 468 deletions
+23
View File
@@ -4,6 +4,8 @@
#include <string>
#include "geometry.h"
#include "tgaimage.h"
#include "kernels.h"
#include "util_window.h"
class Model {
private:
@@ -16,6 +18,22 @@ public:
std::vector<std::vector<Vec3i> > faces_; // attention, this Vec3i means vertex/uv/normal
std::vector<Vec3f> norms_;
std::vector<Vec2f> uv_;
cl_program vertex_shader_prog;
cl_program fragment_shader_prog;
cl_kernel vertex_shader_kernel;
cl_kernel fragment_shader_kernel;
cl_mem vertex_shader_matz;
cl_mem vertex_shader_vertices;
cl_mem new_vertices_mem;
cl_mem fragment_shader_faces;
cl_mem fragment_shader_screen_width;
cl_mem fragment_shader_uv;
cl_mem fragment_shader_map_size;
cl_mem fragment_shader_norms;
cl_mem fragment_shader_light_dir;
cl_mem fragment_shader_diffuse_map;
cl_int3* faces;
Model(const char *filename);
~Model();
int nverts();
@@ -33,6 +51,11 @@ public:
void rotate(Vec3f rot);
void scale(Vec3f scl);
void ApplyTransform();
void init_kernels();
void vertex(float* z);
void fragment(float* light_dir);
void render(Matrix* z, float* light_dir);
void release_kernels();
TGAColor diffuse(Vec2f uv);
float specular(Vec2f uv);
std::vector<int> face(int idx);