Adding Shaders and a 'Time' Variable
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@@ -48,7 +48,7 @@ Model::Model(const char *filename) : verts_(), faces_(), norms_(), uv_(), diffus
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std::cerr << "# v# " << verts_.size() << " f# " << faces_.size() << " vt# " << uv_.size() << " vn# " << norms_.size() << std::endl;
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load_texture(filename, "_diffuse.tga", diffusemap_);
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load_texture(filename, "_nm_tangent.tga", normalmap_);
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//load_texture(filename, "_spec.tga", specularmap_);
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load_texture(filename, "_spec.tga", specularmap_);
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}
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Model::~Model() {}
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