Adding Shaders and a 'Time' Variable

This commit is contained in:
2019-12-10 01:24:55 +02:00
parent b936db0ce9
commit 26a7e48784
11 changed files with 184 additions and 213 deletions
+2
View File
@@ -121,6 +121,7 @@
<ClCompile Include="model.cpp" />
<ClCompile Include="renderer.cpp" />
<ClCompile Include="tgaimage.cpp" />
<ClCompile Include="util_renderer.cpp" />
<ClCompile Include="util_window.cpp" />
</ItemGroup>
<ItemGroup>
@@ -129,6 +130,7 @@
<ClInclude Include="model.h" />
<ClInclude Include="renderer.h" />
<ClInclude Include="tgaimage.h" />
<ClInclude Include="util_renderer.h" />
<ClInclude Include="util_window.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />