34 lines
924 B
Lua
34 lines
924 B
Lua
this.on_init = function()
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this.speed = 0.1
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this.original_position = this.position
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this.cursor_locked = false
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end
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this.on_fixedupdate = function()
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if Input.getKeyJustPressed(Input.KeyCode.Enter) then
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gotoScene('MainScene')
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end
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if Input.getKeyDown(Input.KeyCode.L) then
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if this.cursor_locked then
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Input.unlockCursor()
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else
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Input.lockCursor()
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end
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this.cursor_locked = not this.cursor_locked
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end
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if Input.getKeyDown(Input.KeyCode.Up) then
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this.position = this.position - Vec3:new(0, 0, 1) * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Down) then
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this.position = this.position + Vec3:new(0, 0, 1) * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Right) then
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this.position = this.position + Vec3:new(1, 0, 0) * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Left) then
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this.position = this.position - Vec3:new(1, 0, 0) * this.speed
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end
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end
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