this.on_init = function() this.speed = 0.1 end this.on_fixedupdate = function() if Input.getKeyDown(Input.KeyCode.Up) then this.position = this.position + Vec3:new(0, 1, 0) * this.speed end if Input.getKeyDown(Input.KeyCode.Down) then this.position = this.position - Vec3:new(0, 1, 0) * this.speed end if Input.getKeyDown(Input.KeyCode.Right) then this.position = this.position + Vec3:new(1, 0, 0) * this.speed end if Input.getKeyDown(Input.KeyCode.Left) then this.position = this.position - Vec3:new(1, 0, 0) * this.speed end end