Added asset module to sandbox
This commit is contained in:
@@ -23,11 +23,13 @@ subproject('evmod_glfw')
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subproject('evmod_ecs')
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subproject('evmod_ecs')
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subproject('evmod_physics')
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subproject('evmod_physics')
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subproject('evmod_script')
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subproject('evmod_script')
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subproject('evmod_assetsystem')
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evmodglfw_dep = dependency('evmod_glfw')
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evmodglfw_dep = dependency('evmod_glfw')
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evmodecs_dep = dependency('evmod_ecs')
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evmodecs_dep = dependency('evmod_ecs')
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evmodphysics_dep = dependency('evmod_physics')
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evmodphysics_dep = dependency('evmod_physics')
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evmodscript_dep = dependency('evmod_script')
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evmodscript_dep = dependency('evmod_script')
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evmod_assetsystem_dep = dependency('evmod_assetsystem')
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# Setup build directory
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# Setup build directory
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subdir('buildscripts')
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subdir('buildscripts')
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@@ -42,6 +44,7 @@ sandbox_exe = executable(
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evmodecs_dep,
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evmodecs_dep,
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evmodphysics_dep,
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evmodphysics_dep,
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evmodscript_dep,
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evmodscript_dep,
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evmod_assetsystem_dep
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],
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],
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install : true,
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install : true,
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c_args: sandbox_args,
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c_args: sandbox_args,
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11
src/main.c
11
src/main.c
@@ -26,6 +26,11 @@
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#define NAMESPACE_MODULE evmod_script
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#define NAMESPACE_MODULE evmod_script
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#include <evol/meta/namespace_import.h>
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#include <evol/meta/namespace_import.h>
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#define TYPE_MODULE evmod_assetsystem
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#include <evol/meta/type_import.h>
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#define NAMESPACE_MODULE evmod_assetsystem
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#include <evol/meta/namespace_import.h>
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// Close window when Q is pressed
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// Close window when Q is pressed
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DECLARE_EVENT_LISTENER(keyPressedListener, (KeyPressedEvent *event) {
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DECLARE_EVENT_LISTENER(keyPressedListener, (KeyPressedEvent *event) {
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if(event->keyCode == 81) // tests if Q was pressed
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if(event->keyCode == 81) // tests if Q was pressed
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@@ -39,6 +44,7 @@ DECLARE_EVENT_LISTENER(keyPressedListener, (KeyPressedEvent *event) {
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IMPORT_NAMESPACE(Rigidbody, physics_module); \
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IMPORT_NAMESPACE(Rigidbody, physics_module); \
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IMPORT_NAMESPACE(CollisionShape, physics_module); \
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IMPORT_NAMESPACE(CollisionShape, physics_module); \
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IMPORT_NAMESPACE(Script, script_module); \
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IMPORT_NAMESPACE(Script, script_module); \
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IMPORT_NAMESPACE(AssetSystem, asset_module); \
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} while (0)
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} while (0)
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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@@ -51,7 +57,7 @@ int main(int argc, char **argv)
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evolmodule_t ecs_module = evol_loadmodule("ecs"); DEBUG_ASSERT(ecs_module);
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evolmodule_t ecs_module = evol_loadmodule("ecs"); DEBUG_ASSERT(ecs_module);
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evolmodule_t window_module = evol_loadmodule("window"); DEBUG_ASSERT(window_module);
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evolmodule_t window_module = evol_loadmodule("window"); DEBUG_ASSERT(window_module);
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evolmodule_t physics_module = evol_loadmodule("physics"); DEBUG_ASSERT(physics_module);
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evolmodule_t physics_module = evol_loadmodule("physics"); DEBUG_ASSERT(physics_module);
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evolmodule_t asset_module = evol_loadmodule("asset-importer"); DEBUG_ASSERT(asset_module);
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IMPORT_NAMESPACES;
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IMPORT_NAMESPACES;
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IMPORT_EVENTS_evmod_glfw(window_module);
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IMPORT_EVENTS_evmod_glfw(window_module);
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@@ -113,6 +119,8 @@ int main(int argc, char **argv)
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rmt_SetCurrentThreadName("Main Thread");
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rmt_SetCurrentThreadName("Main Thread");
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AssetSystem->load_mesh("MESH_0_ToyCar.mesh");
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U32 result = 0;
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U32 result = 0;
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while(result == 0) {
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while(result == 0) {
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ev_ProfileCPU(EventSystemProgress, 0) {
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ev_ProfileCPU(EventSystemProgress, 0) {
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@@ -140,6 +148,7 @@ int main(int argc, char **argv)
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}
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}
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evol_unloadmodule(physics_module);
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evol_unloadmodule(physics_module);
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evol_unloadmodule(ecs_module);
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evol_unloadmodule(window_module);
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evol_unloadmodule(window_module);
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evol_unloadmodule(ecs_module);
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evol_unloadmodule(ecs_module);
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evol_unloadmodule(script_module);
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evol_unloadmodule(script_module);
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6
subprojects/evmod_assetsystem.wrap
Normal file
6
subprojects/evmod_assetsystem.wrap
Normal file
@@ -0,0 +1,6 @@
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[wrap-git]
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url = https://github.com/evol3D/evol-mod-assetsystem
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revision = master
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[provide]
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dependency_names = evmod_assetsystem
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