Added some script changes to make use of raycasts and mouse buttons
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
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@@ -10,22 +10,32 @@ this.on_update = function()
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this.angles.y = this.angles.y - deltaMouseMovement.x * this.mouse_sens
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this.eulerAngles = this.angles
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helper = this:getChild('RotationHelper')
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if Input.getKeyJustPressed(Input.KeyCode.Enter) then
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gotoScene('SideScene')
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end
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local pos = this.position
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if Input.getKeyDown(Input.KeyCode.Up) then
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pos = pos + this:getChild('RotationHelper').forward * this.speed
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pos = pos + helper.forward * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Down) then
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pos = pos - this:getChild('RotationHelper').forward * this.speed
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pos = pos - helper.forward * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Right) then
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pos = pos + this:getChild('RotationHelper').right * this.speed
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pos = pos + helper.right * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Left) then
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pos = pos - this:getChild('RotationHelper').right * this.speed
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pos = pos - helper.right * this.speed
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end
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if Input.getMouseButtonJustPressed(0) then
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hit = rayCast(this.worldPosition, helper.forward, 300)
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if(hit.hasHit) then
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hit.object.position = hit.object.position + Vec3:new(0, 0, -15)
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end
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end
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this.position = pos
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