Added some rendering
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
This commit is contained in:
11
src/main.c
11
src/main.c
@@ -41,6 +41,10 @@ void
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project_changed_cb()
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{
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Game->clearScenes();
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/* evol_unloadmodule(State.renderer_mod); */
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/* State.renderer_mod = evol_loadmodule("renderer"); */
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/* Renderer->setWindow((GenericHandle)State.window); */
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evstring project_dir = NULL;
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EvConfigLoaderResult project_dir_get_res = ev_configloader_get("project_dir", EV_TYPE_NAME(STRING), &project_dir);
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@@ -81,7 +85,6 @@ project_changed_cb()
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evstring_free(path_id);
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}
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// Loading Scenes
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double scene_count = evjs_get(project_desc.json_data, "scenes.len")->as_num;
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for(int i = 0; i < (int)scene_count;i++) {
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@@ -106,10 +109,6 @@ project_changed_cb()
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evstring_free(project_dir);
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evol_unloadmodule(State.renderer_mod);
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State.renderer_mod = evol_loadmodule("renderer");
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Renderer->setWindow((GenericHandle)State.window);
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}
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void
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@@ -173,8 +172,6 @@ load_project()
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evstring_free(path_id);
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}
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Renderer->setWindow((GenericHandle)State.window);
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// Loading Scenes
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double scene_count = evjs_get(project_desc.json_data, "scenes.len")->as_num;
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for(int i = 0; i < (int)scene_count;i++) {
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