Updated test scene and testing shader compilation
Signed-off-by: Robear Selwans <robear.selwans@outlook.com>
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5
res/project/triangle.vert
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5
res/project/triangle.vert
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@@ -0,0 +1,5 @@
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#version 450
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void main() {
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gl_Position = vec4(0);
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}
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