-- this.on_collisionenter = function(other) -- other.position = other.position + Vec3:new(3.2, 0, 0) -- end this.on_init = function() -- print(this:getChild('Child').position:to_string()) end this.on_update = function () rb = this:getComponent(Rigidbody) if Input.getKeyDown(Input.KeyCode.Space) then rb:addForce(Vec3:new(0, 100, 0)) end if Input.getKeyDown(Input.KeyCode.D) then rb:addForce(Vec3:new(10, 0, 0)) end if Input.getKeyDown(Input.KeyCode.A) then rb:addForce(Vec3:new(-10, 0, 0)) end if Input.getKeyDown(Input.KeyCode.W) then rb:addForce(Vec3:new(0, 0, -10)) end if Input.getKeyDown(Input.KeyCode.S) then rb:addForce(Vec3:new(0, 0, 10)) end end