Added first assets
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this.on_init = function()
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this.speed = 0.1
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this.original_position = this.position
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this.angles = Vec3:new()
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this.mouse_sens = 0.01
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end
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this.on_update = function()
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local deltaMouseMovement = Input.getDeltaMousePos()
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this.angles.y = this.angles.y - deltaMouseMovement.x * this.mouse_sens
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this.eulerAngles = this.angles
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helper = this:getChild('RotationHelper')
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if Input.getKeyJustPressed(Input.KeyCode.Enter) then
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gotoScene('SideScene')
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end
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if Input.getKeyJustPressed(Input.KeyCode.T) then
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gotoScene('TestScene')
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end
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local pos = this.position
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if Input.getKeyDown(Input.KeyCode.Up) then
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pos = pos + helper.forward * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Down) then
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pos = pos - helper.forward * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Right) then
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pos = pos + helper.right * this.speed
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end
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if Input.getKeyDown(Input.KeyCode.Left) then
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pos = pos - helper.right * this.speed
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end
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if Input.getMouseButtonJustPressed(0) then
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hit = rayCast(this.worldPosition, helper.forward, 300)
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if(hit.hasHit) then
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hit.object.position = hit.object.position + Vec3:new(0, 0, -15)
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end
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end
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this.position = pos
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end
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