added environment map reflections

This commit is contained in:
j3oss
2021-07-20 13:32:15 +02:00
parent 6405830263
commit bbd9ad05f5
3 changed files with 45 additions and 22 deletions
+3
View File
@@ -64,6 +64,7 @@ layout(location = 0) out vec2 uv;
layout(location = 1) smooth out mat3 TBN;
layout(location = 4) out vec4 outpos;
layout(location = 5) out vec3 cameraPos;
void main()
{
@@ -83,4 +84,6 @@ void main()
gl_Position = Camera.projection * Camera.view * PushConstants.render_matrix * vec4(vertex.position.xyz, 1.0);
outpos = PushConstants.render_matrix * vec4(vertex.position.xyz, 1.0);
cameraPos = inverse(Camera.view)[3].xyz;
}