10 lines
186 B
GLSL
10 lines
186 B
GLSL
#version 450
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#pragma shader_stage(fragment)
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#extension GL_EXT_descriptor_heap: require
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(0.f, 1.f, 0.f, 1.f);
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} |