21 lines
970 B
C
21 lines
970 B
C
#pragma once
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#include "evk/evkCommon.h"
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[[nodiscard("Leaking VkShaderModule")]]
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evkShader evkInitShaderFromBytes(evkDevice device, const u8* shaderBytes, u32 shaderLen);
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[[nodiscard("Leaking VkShaderModule")]]
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evkShader evkInitShaderFromString(evkDevice device, evkShaderCompiler compiler, evstring shaderName, evstring shaderText);
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[[nodiscard("Leaking VkShaderModule")]]
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evkShader evkInitShaderFromFile(evkDevice device, evkShaderCompiler compiler, evstring shaderPath);
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void evkDestroyShader(evkDevice device, evkShader shader);
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[[nodiscard("Leaking Shader Compiler")]]
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evkShaderCompiler evkCreateShaderCompiler();
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void evkDestroyShaderCompiler(evkShaderCompiler compiler);
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VkPipelineShaderStageCreateInfo evkGetShaderStageCreateInfo(evkShader shader);
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[[nodiscard("Leaking Shader Reflection Data")]]
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evkShaderReflectionData evkGenerateShaderReflectionData(const u8* shaderBytes, u32 shaderLen);
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void evkDestroyShaderReflectionData(evkShaderReflectionData data); |