Files
evk/samples/descriptor_heap/shaders/heap_triangle.frag
2026-05-13 22:07:01 +03:00

10 lines
186 B
GLSL

#version 450
#pragma shader_stage(fragment)
#extension GL_EXT_descriptor_heap: require
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.f, 1.f, 0.f, 1.f);
}