Multiple changes to get a triangle working with hacky usage of descriptor heaps
Test Compilation / Build evk (push) Has been cancelled

This commit is contained in:
2026-05-13 22:07:01 +03:00
parent 283c937b10
commit be3d1d21e7
16 changed files with 120 additions and 99 deletions
@@ -1,9 +1,10 @@
#version 450
#pragma shader_stage(fragment)
#extension GL_EXT_descriptor_heap: require
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(0.f, 1.f, 0.f, 1.f);
}
}