Multiple changes + fixes

This commit is contained in:
2026-05-08 20:46:19 +03:00
parent 2a357c494c
commit 883b719b29
9 changed files with 82 additions and 55 deletions
+42 -20
View File
@@ -8,7 +8,16 @@
evstring PROJECT_NAME = evstr("basic_triangle");
int main(void)
char vertexShaderBytes[] = {
#embed "shaders/basic_triangle.vert"
,'\0'
};
char fragmentShaderBytes[] = {
#embed "shaders/basic_triangle.frag"
,'\0'
};
int main(void)
{
u32 width = 1280;
u32 height = 800;
@@ -82,7 +91,7 @@ int main(void)
}
VkSurfaceKHR surface;
VkResult err = glfwCreateWindowSurface(instance.vk, window, NULL, &surface);
VkResult err = EVK_CHECK(glfwCreateWindowSurface(instance.vk, window, NULL, &surface));
if (err)
{
ev_log_error("Surface creation failed.");
@@ -99,8 +108,8 @@ int main(void)
.imageCount = 3,
});
evkCommandPool commandPool = evkCreateCommandPool((evkCommandPoolCreateInfo) {
.device = device,
evkCommandPool commandPool = evkCreateCommandPool((evkCommandPoolCreateInfo) {
.device = device,
.queueFlags = VK_QUEUE_GRAPHICS_BIT,
.poolFlags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT
});
@@ -109,9 +118,15 @@ int main(void)
evkShaderCompiler compiler = evkCreateShaderCompiler();
evkShader vertShader = evkInitShaderFromFile(device, compiler, "shaders/basic_triangle.vert");
evkShader fragShader = evkInitShaderFromFile(device, compiler, "shaders/basic_triangle.frag");
evstring vertexShaderText = evstring_new(vertexShaderBytes);
evstring fragmentShaderText = evstring_new(fragmentShaderBytes);
evkShader vertShader = evkInitShaderFromString(device, compiler, evstr("basic_triangle.vert"),vertexShaderText);
evkShader fragShader = evkInitShaderFromString(device, compiler, evstr("basic_triangle.frag"), fragmentShaderText);
evstring_free(vertexShaderText);
evstring_free(fragmentShaderText);
evkDestroyShaderCompiler(compiler);
evkColorAttachment colorAttachment0 = {
@@ -122,25 +137,26 @@ int main(void)
// TODO Get this from shader reflection data
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayout(
// &device, svec_init(evkDescriptorBinding, {
// {
// .name = evstr("positions"),
// .binding = 0,
// .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
// .descriptorCount = 1,
// .stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
// {
// .name = evstr("positions"),
// .binding = 0,
// .descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
// .descriptorCount = 1,
// .stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS,
// },
// })
// );
// evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromBindings(&device, vertShader.reflect.bindings);
evkDescriptorSetLayout setLayout_0 = evkCreateDescriptorSetLayoutFromShaders(&device, svec_init(evkShader, {vertShader, fragShader}));
evkPipelineCreateInfo pipelineCreateInfo = EV_DEFAULT(evkPipelineCreateInfo,
dynamicStates = svec_init(VkDynamicState, {
VK_DYNAMIC_STATE_VIEWPORT,
dynamicStates = svec_init(VkDynamicState, {
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
}),
shaderStages = svec_init(evkShader, {
vertShader,
vertShader,
fragShader,
}),
colorAttachments = svec_init(evkColorAttachment, {
@@ -158,8 +174,8 @@ int main(void)
);
evkDescriptorSet set_0 = evkCreateDescriptorSet(&(evkDescriptorSetCreateInfo){
.device = &device,
.allocator = &allocator,
.device = &device,
.allocator = &allocator,
.layout = &setLayout_0
});
@@ -228,7 +244,7 @@ int main(void)
{
imageIdx = (imageIdx + 1) % imageCount;
u32 swapChainImageIdx;
EVK_ASSERT(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx));
EVK_CHECK(vkAcquireNextImageKHR(device.vk, swapChain.vk, UInt64.MAX, imageAcquiredSemaphores[imageIdx], VK_NULL_HANDLE, &swapChainImageIdx));
evkCommandBuffer cmdbuf = commandBuffers[imageIdx];
@@ -269,6 +285,7 @@ int main(void)
evkCmdImageBarrier(&cmdbuf, EV_DEFAULT(VkImageMemoryBarrier,
image = swapChain.images[swapChainImageIdx].vk,
oldLayout = VK_IMAGE_LAYOUT_ATTACHMENT_OPTIMAL_KHR,
newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR,
subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT
));
@@ -321,6 +338,9 @@ int main(void)
evkDestroyPipeline(graphicsPipeline);
evkDestroyBuffer(vertBuf);
evkDestroyBuffer(uniBuf);
evkDestroyDescriptorSet(&device, &set_0);
evkDestroyDescriptorSetLayout(&device, &setLayout_0);
@@ -330,6 +350,8 @@ int main(void)
evkFreeCommandBuffers(device, commandPool, commandBuffers);
evkDestroyCommandPool(device, commandPool);
evkGPUDestroyAllocator(allocator);
evkDestroySwapChain(device, swapChain);
// SwapchainCreationFailed:
@@ -346,4 +368,4 @@ DeviceCreationFailed:
evkDestroyInstance(instance);
InstanceCreationFailed:
return 0;
}
}
@@ -1,7 +1,7 @@
#version 450
#pragma shader_stage(vertex)
// in layout(location=0) vec2 position;
in layout(location=0) vec2 position;
layout(set=0, binding=0) uniform data {
vec4 positions[3];
@@ -12,4 +12,5 @@ void main() {
// gl_Position = vec4(position, 0.0, 1.0);
// gl_Position = vec4(inputData.positions[gl_VertexIndex], 0.0, 1.0);
gl_Position = vertexData.positions[gl_VertexIndex];
}
// gl_Position = vec4(position, 0.0, 1.0);
}